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3ba45c7d83f0f9f99ec84a7a4201b2b9efcc7b17
UnrealEngineUWP
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Engine
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Justin Sargent
3ba45c7d83
Merging using UE4-To-UE4-LauncherDev
...
[CL 2537511 by Justin Sargent in Main branch]
2015-05-05 11:26:34 -04:00
..
Developer
Fixed FExportMaterialProxy and FLightmassMaterialProxy creating their shader map ID's shader type dependencies off of the base material, instead of themselves, which would cause some shaders to not be cached due to mismatching ShouldCache results.
2015-05-04 16:32:50 -04:00
Editor
Force UAT to build content-only projects as well to avoid issues with missing/outdated UE4Game binaries.
2015-05-05 09:23:33 -04:00
Programs
Merging using UE4-To-UE4-LauncherDev
2015-05-05 11:26:34 -04:00
Runtime
Core - Reenabled malloc crash
2015-05-05 11:01:38 -04:00
ThirdParty
- Added OpenVR EULA to the ThirdParty/Licenses folder
2015-05-04 16:21:19 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00