Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureDetailsCustomization.cpp
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

297 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RuntimeVirtualTextureDetailsCustomization.h"
#include "AssetToolsModule.h"
#include "Components/RuntimeVirtualTextureComponent.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Editor.h"
#include "Engine/Texture2D.h"
#include "Factories/Texture2dFactoryNew.h"
#include "RuntimeVirtualTextureBuildStreamingMips.h"
#include "RuntimeVirtualTextureSetBounds.h"
#include "ScopedTransaction.h"
#include "SResetToDefaultMenu.h"
#include "VirtualTextureBuilderFactory.h"
#include "VT/RuntimeVirtualTexture.h"
#include "VT/VirtualTextureBuilder.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Layout/SWrapBox.h"
#define LOCTEXT_NAMESPACE "VirtualTexturingEditorModule"
FRuntimeVirtualTextureDetailsCustomization::FRuntimeVirtualTextureDetailsCustomization()
: VirtualTexture(nullptr)
{
}
TSharedRef<IDetailCustomization> FRuntimeVirtualTextureDetailsCustomization::MakeInstance()
{
return MakeShareable(new FRuntimeVirtualTextureDetailsCustomization);
}
namespace
{
// Helper for adding text containing real values to the properties that are edited as power (or multiple) of 2
void AddTextToProperty(IDetailLayoutBuilder& DetailBuilder, IDetailCategoryBuilder& CategoryBuilder, FName const& PropertyName, TSharedPtr<STextBlock>& TextBlock)
{
TSharedPtr<IPropertyHandle> PropertyHandle = DetailBuilder.GetProperty(PropertyName);
DetailBuilder.HideProperty(PropertyHandle);
TSharedPtr<SResetToDefaultMenu> ResetToDefaultMenu;
CategoryBuilder.AddCustomRow(PropertyHandle->GetPropertyDisplayName())
.NameContent()
[
PropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
.MinDesiredWidth(200.f)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(4.0f)
[
SNew(SWrapBox)
.UseAllottedSize(true)
+ SWrapBox::Slot()
.Padding(FMargin(0.0f, 2.0f, 2.0f, 0.0f))
[
SAssignNew(TextBlock, STextBlock)
]
]
+ SHorizontalBox::Slot()
[
PropertyHandle->CreatePropertyValueWidget()
]
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(4.0f)
[
// Would be better to use SResetToDefaultPropertyEditor here but that is private in the PropertyEditor lib
SAssignNew(ResetToDefaultMenu, SResetToDefaultMenu)
]
];
ResetToDefaultMenu->AddProperty(PropertyHandle.ToSharedRef());
}
}
void FRuntimeVirtualTextureDetailsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
// Get and store the linked URuntimeVirtualTexture
TArray<TWeakObjectPtr<UObject>> ObjectsBeingCustomized;
DetailBuilder.GetObjectsBeingCustomized(ObjectsBeingCustomized);
if (ObjectsBeingCustomized.Num() > 1)
{
return;
}
VirtualTexture = Cast<URuntimeVirtualTexture>(ObjectsBeingCustomized[0].Get());
if (VirtualTexture == nullptr)
{
return;
}
// Add size helpers
IDetailCategoryBuilder& SizeCategory = DetailBuilder.EditCategory("Size", FText::GetEmpty());
AddTextToProperty(DetailBuilder, SizeCategory, "TileCount", TileCountText);
AddTextToProperty(DetailBuilder, SizeCategory, "TileSize", TileSizeText);
AddTextToProperty(DetailBuilder, SizeCategory, "TileBorderSize", TileBorderSizeText);
// Add details block
IDetailCategoryBuilder& DetailsCategory = DetailBuilder.EditCategory("Details", FText::GetEmpty(), ECategoryPriority::Important);
static const FText RowText = LOCTEXT("Category_Details", "Details");
DetailsCategory.AddCustomRow(RowText)
.NameContent()
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(LOCTEXT("Details_Size", "Virtual Texture Size"))
.ToolTipText(LOCTEXT("Details_Size_Tooltip", "Virtual resolution derived from Size properties."))
]
.ValueContent()
[
SAssignNew(SizeText, STextBlock)
];
// Add refresh callback for all properties
DetailBuilder.GetProperty(FName(TEXT("TileCount")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshDetails));
DetailBuilder.GetProperty(FName(TEXT("TileSize")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshDetails));
DetailBuilder.GetProperty(FName(TEXT("TileBorderSize")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshDetails));
DetailBuilder.GetProperty(FName(TEXT("MaterialType")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshDetails));
DetailBuilder.GetProperty(FName(TEXT("bCompressTextures")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshDetails));
DetailBuilder.GetProperty(FName(TEXT("RemoveLowMips")))->SetOnPropertyValueChanged(FSimpleDelegate::CreateSP(this, &FRuntimeVirtualTextureDetailsCustomization::RefreshDetails));
// Initialize text blocks
RefreshDetails();
}
void FRuntimeVirtualTextureDetailsCustomization::RefreshDetails()
{
FNumberFormattingOptions SizeOptions;
SizeOptions.UseGrouping = false;
SizeOptions.MaximumFractionalDigits = 0;
TileCountText->SetText(FText::Format(LOCTEXT("Details_Number", "{0}"), FText::AsNumber(VirtualTexture->GetTileCount(), &SizeOptions)));
TileSizeText->SetText(FText::Format(LOCTEXT("Details_Number", "{0}"), FText::AsNumber(VirtualTexture->GetTileSize(), &SizeOptions)));
TileBorderSizeText->SetText(FText::Format(LOCTEXT("Details_Number", "{0}"), FText::AsNumber(VirtualTexture->GetTileBorderSize(), &SizeOptions)));
SizeText->SetText(FText::Format(LOCTEXT("Details_Number", "{0}"), FText::AsNumber(VirtualTexture->GetSize(), &SizeOptions)));
}
FRuntimeVirtualTextureComponentDetailsCustomization::FRuntimeVirtualTextureComponentDetailsCustomization()
{
}
TSharedRef<IDetailCustomization> FRuntimeVirtualTextureComponentDetailsCustomization::MakeInstance()
{
return MakeShareable(new FRuntimeVirtualTextureComponentDetailsCustomization);
}
void FRuntimeVirtualTextureComponentDetailsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
// Get and store the linked URuntimeVirtualTextureComponent.
TArray<TWeakObjectPtr<UObject>> ObjectsBeingCustomized;
DetailBuilder.GetObjectsBeingCustomized(ObjectsBeingCustomized);
if (ObjectsBeingCustomized.Num() > 1)
{
return;
}
RuntimeVirtualTextureComponent = Cast<URuntimeVirtualTextureComponent>(ObjectsBeingCustomized[0].Get());
if (RuntimeVirtualTextureComponent == nullptr)
{
return;
}
// Apply custom widget for SetBounds.
TSharedRef<IPropertyHandle> SetBoundsPropertyHandle = DetailBuilder.GetProperty(TEXT("bSetBoundsButton"));
DetailBuilder.EditDefaultProperty(SetBoundsPropertyHandle)->CustomWidget()
.NameContent()
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(LOCTEXT("Button_SetBounds", "Set Bounds"))
.ToolTipText(LOCTEXT("Button_SetBounds_Tooltip", "Set the rotation to match the Bounds Align Actor and expand bounds to include all primitives that write to this virtual texture."))
]
.ValueContent()
.MinDesiredWidth(125.f)
[
SNew(SButton)
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
.ContentPadding(2)
.Text(LOCTEXT("Button_SetBounds", "Set Bounds"))
.OnClicked(this, &FRuntimeVirtualTextureComponentDetailsCustomization::SetBounds)
.IsEnabled(this, &FRuntimeVirtualTextureComponentDetailsCustomization::IsSetBoundsEnabled)
];
// Apply custom widget for BuildStreamingMips.
TSharedRef<IPropertyHandle> BuildStreamingMipsPropertyHandle = DetailBuilder.GetProperty(TEXT("bBuildStreamingMipsButton"));
DetailBuilder.EditDefaultProperty(BuildStreamingMipsPropertyHandle)->CustomWidget()
.NameContent()
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(LOCTEXT("Button_BuildStreamingTexture", "Build Streaming Texture"))
.ToolTipText(LOCTEXT("Button_Build_Tooltip", "Build the low mips as streaming virtual texture data"))
]
.ValueContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(4.0f)
[
SNew(SButton)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.ContentPadding(2)
.Text(LOCTEXT("Button_Build", "Build"))
.OnClicked(this, &FRuntimeVirtualTextureComponentDetailsCustomization::BuildStreamedMips)
]
+ SHorizontalBox::Slot()
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("Icons.Warning"))
.Visibility(this, &FRuntimeVirtualTextureComponentDetailsCustomization::IsBuildWarningIconVisible)
.ToolTipText(LOCTEXT("Warning_Build_Tooltip", "The settings have changed since the Streaming Texture was last rebuilt. Streaming mips are disabled."))
]
];
}
bool FRuntimeVirtualTextureComponentDetailsCustomization::IsSetBoundsEnabled() const
{
return RuntimeVirtualTextureComponent->GetVirtualTexture() != nullptr;
}
FReply FRuntimeVirtualTextureComponentDetailsCustomization::SetBounds()
{
if (RuntimeVirtualTextureComponent->GetVirtualTexture() != nullptr)
{
const FScopedTransaction Transaction(LOCTEXT("Transaction_SetBounds", "Set RuntimeVirtualTextureComponent Bounds"));
RuntimeVirtualTexture::SetBounds(RuntimeVirtualTextureComponent);
// Force update of editor view widget.
GEditor->NoteSelectionChange(false);
return FReply::Handled();
}
return FReply::Unhandled();
}
EVisibility FRuntimeVirtualTextureComponentDetailsCustomization::IsBuildWarningIconVisible() const
{
return RuntimeVirtualTextureComponent->IsStreamingTextureValid() ? EVisibility::Hidden : EVisibility::Visible;
}
FReply FRuntimeVirtualTextureComponentDetailsCustomization::BuildStreamedMips()
{
// Create a new asset if none is already bound
UVirtualTextureBuilder* CreatedTexture = nullptr;
if (RuntimeVirtualTextureComponent->GetStreamingTexture() == nullptr)
{
FAssetToolsModule& AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools");
const FString DefaultPath = FPackageName::GetLongPackagePath(RuntimeVirtualTextureComponent->GetVirtualTexture()->GetPathName());
const FString DefaultName = FPackageName::GetShortName(RuntimeVirtualTextureComponent->GetVirtualTexture()->GetName() + TEXT("_SVT"));
UFactory* Factory = NewObject<UVirtualTextureBuilderFactory>();
UObject* Object = AssetToolsModule.Get().CreateAssetWithDialog(DefaultName, DefaultPath, UVirtualTextureBuilder::StaticClass(), Factory);
CreatedTexture = Cast<UVirtualTextureBuilder>(Object);
}
// Build the texture contents
bool bOK = false;
if (RuntimeVirtualTextureComponent->GetStreamingTexture() != nullptr || CreatedTexture != nullptr)
{
const FScopedTransaction Transaction(LOCTEXT("Transaction_BuildDebugStreamingTexture", "Build Streaming Texture"));
if (CreatedTexture != nullptr)
{
RuntimeVirtualTextureComponent->Modify();
RuntimeVirtualTextureComponent->SetStreamingTexture(CreatedTexture);
}
RuntimeVirtualTextureComponent->GetStreamingTexture()->Modify();
const bool bDebug = RuntimeVirtualTextureComponent->IsBuildDebugStreamingMips();
const ERuntimeVirtualTextureDebugType DebugType = bDebug ? ERuntimeVirtualTextureDebugType::Debug : ERuntimeVirtualTextureDebugType::None;
if (RuntimeVirtualTexture::BuildStreamedMips(RuntimeVirtualTextureComponent, DebugType))
{
bOK = true;
}
}
return bOK ? FReply::Handled() : FReply::Unhandled();
}
#undef LOCTEXT_NAMESPACE