Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraph.cpp
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

23 lines
614 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_LinkedAnimGraph.h"
#include "Animation/AnimBlueprint.h"
#include "Engine/Blueprint.h"
void UAnimGraphNode_LinkedAnimGraph::PostPasteNode()
{
// Clear incompatible target class
if(UClass* InstanceClass = GetTargetClass())
{
if(UAnimBlueprint* LinkedBlueprint = Cast<UAnimBlueprint>(UBlueprint::GetBlueprintFromClass(InstanceClass)))
{
if(UAnimBlueprint* ThisBlueprint = GetAnimBlueprint())
{
if(LinkedBlueprint->TargetSkeleton != ThisBlueprint->TargetSkeleton)
{
Node.InstanceClass = nullptr;
}
}
}
}
}