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UnrealEngineUWP
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3b7d176fdd1d4030fc100b62167b1b52f3c2adf1
UnrealEngineUWP
/
Engine
History
Ben Marsh
3b7d176fdd
Horde: Use a cache on the local disk to wrap any requests for bundle data.
...
[CL 28132629 by Ben Marsh in ue5-main branch]
2023-09-22 09:22:32 -04:00
..
Binaries
Enabling Vulkan Validation Layers on Android
2023-09-22 07:18:17 -04:00
Build
Android Vulkan external PSO compiler precache support
2023-09-22 08:09:25 -04:00
Config
Enabling Vulkan Validation Layers on Android
2023-09-22 07:18:17 -04:00
Documentation
Documentation for build tools
2023-09-22 00:39:38 -04:00
Extras
Change default rendering rate of WebRTC's MetalKit video stream to be 60fps instead of 30fps.
2023-09-21 07:38:00 -04:00
Platforms
/VisionOS
Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
2023-09-21 19:03:01 -04:00
Plugins
Added sanity check & some conditional post load calls
2023-09-22 09:16:04 -04:00
Programs
[Insights] Add a new persistent setting "Auto Connect" to the Session Browser page that controls if the Editor and Game should auto connect and start tracing if Insights Session Browser is open.
2023-09-12 14:32:03 -04:00
Shaders
Don't scale TwoSidedMeshDistanceBiasScale with mip level.
2023-09-22 07:34:31 -04:00
Source
Horde: Use a cache on the local disk to wrap any requests for bundle data.
2023-09-22 09:22:32 -04:00