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Implementation details: - PS4 & PS5 uses dwarf symbol format and uses Syms symbol resolver. - To resolve symbols the path to folder where .self file is built currently must be specified in UE_INSIGHTS_SYMBOL_PATH env variable for Insights. - Multiple paths can be separated by ; in this variable. - Build for PS5 does not seem to have PLATFORM_PS5 define, I used defined(__PS5__). - PS5 runtime collects and sends callstacks, but Syms resolver does not support dwarf v5 format yet, which is used on PS5 toolchain. #rb none #preflight 6112ead49c7bb10001bc63fc #ROBOMERGE-SOURCE: CL 17128247 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924) [CL 17128270 by martins mozeiko in ue5-release-engine-test branch]