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3b60f3fbdbc4e653ad9ca83850aec9fbc677b17a
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Async
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andriy tylychko d7b45a28dc Tasks: traced waiting, plus a minor refactoring
#ROBOMERGE-SOURCE: CL 17318026 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17318048 by andriy tylychko in ue5-release-engine-test branch]
2021-08-26 10:48:23 -04:00
..
Fundamental
Add setting of affinity and priority for the task graph when starting workers
2021-08-06 18:20:25 -04:00
Async.h
Prefetch audio chunks asynchronously to avoid paying the high-latency remote check on every load
2021-07-21 05:55:37 -04:00
AsyncFileHandle.h
…
AsyncFileHandleNull.h
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AsyncResult.h
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AsyncWork.h
Add per asset memory usage approximation during async compilation to offer more precise throttling when memory is scarce or we're processing huge assets
2021-04-15 05:30:38 -04:00
Future.h
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IAsyncProgress.h
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IAsyncTask.h
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LocalWorkQueue.h
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MappedFileHandle.h
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ParallelFor.h
AudioThread replaced by a pipe, with an ability to switch back to audio thread by conditional compilation (UE_AUDIO_THREAD_AS_PIPE)
2021-05-27 04:54:55 -04:00
TaskGraphInterfaces.h
Allowing configuration of Task priorities from configs.
2021-08-02 11:41:36 -04:00
TaskTrace.h
Tasks: traced waiting, plus a minor refactoring
2021-08-26 10:48:23 -04:00
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