Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendDocument.cpp
Rob Gay 3a91f64f60 Add ability to define default literals on input vertex in Metasound core
- Update default values for standard nodes to sensible values
#rb phil.popp
#jira UEAU-687
#fyi jimmy.smith

[CL 15299246 by Rob Gay in ue5-main branch]
2021-02-03 14:36:36 -04:00

264 lines
6.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendRegistries.h"
namespace Metasound
{
const FGuid FrontendInvalidID = FGuid();
}
void FMetasoundFrontendLiteral::Set(bool InValue)
{
Clear();
AsBool = InValue;
Type = EMetasoundFrontendLiteralType::Bool;
}
void FMetasoundFrontendLiteral::Set(int32 InValue)
{
Clear();
AsInteger = InValue;
Type = EMetasoundFrontendLiteralType::Integer;
}
void FMetasoundFrontendLiteral::Set(float InValue)
{
Clear();
AsFloat = InValue;
Type = EMetasoundFrontendLiteralType::Float;
}
void FMetasoundFrontendLiteral::Set(const FString& InValue)
{
Clear();
AsString = InValue;
Type = EMetasoundFrontendLiteralType::String;
}
void FMetasoundFrontendLiteral::Set(UObject* InValue)
{
Clear();
AsUObject = InValue;
Type = EMetasoundFrontendLiteralType::UObject;
}
void FMetasoundFrontendLiteral::Set(const TArray<UObject*>& InValue)
{
Clear();
AsUObjectArray = InValue;
Type = EMetasoundFrontendLiteralType::UObjectArray;
}
void FMetasoundFrontendLiteral::SetFromLiteral(const Metasound::FLiteral& InLiteral)
{
using namespace Metasound;
Clear();
switch (InLiteral.GetType())
{
case ELiteralType::Boolean:
{
Set(InLiteral.Value.Get<bool>());
}
break;
case ELiteralType::Float:
{
Set(InLiteral.Value.Get<float>());
}
break;
case ELiteralType::Integer:
{
Set(InLiteral.Value.Get<int32>());
}
break;
case ELiteralType::String:
{
Set(InLiteral.Value.Get<FString>());
}
break;
case ELiteralType::UObjectProxy:
case ELiteralType::UObjectProxyArray:
case ELiteralType::None:
case ELiteralType::Invalid:
default:
{
static_assert(static_cast<int32>(ELiteralType::Invalid) == 7, "Possible missing literal type switch coverage");
}
}
}
FString FMetasoundFrontendLiteral::ToString() const
{
switch (Type)
{
case EMetasoundFrontendLiteralType::Bool:
return FString::Printf(TEXT("%s"), AsBool ? TEXT("true") : TEXT("false"));
case EMetasoundFrontendLiteralType::Float:
return FString::Printf(TEXT("%f"), AsFloat);
case EMetasoundFrontendLiteralType::Integer:
return FString::Printf(TEXT("%d"), AsInteger);
case EMetasoundFrontendLiteralType::String:
return AsString;
case EMetasoundFrontendLiteralType::UObject:
{
if (AsUObject)
{
return AsUObject->GetFullName();
}
else
{
return FString();
}
}
case EMetasoundFrontendLiteralType::UObjectArray:
case EMetasoundFrontendLiteralType::None:
case EMetasoundFrontendLiteralType::Invalid:
default:
{
static_assert(static_cast<int32>(EMetasoundFrontendLiteralType::Invalid) == 7, "Possible missing literal type switch coverage");
}
return FString();
}
}
void FMetasoundFrontendLiteral::Clear()
{
Type = EMetasoundFrontendLiteralType::None;
AsBool = false;
AsInteger = 0;
AsFloat = 0.0f;
AsString.Empty();
AsUObject = nullptr;
AsUObjectArray.Empty();
}
FMetasoundFrontendNodeInterface::FMetasoundFrontendNodeInterface(const FMetasoundFrontendClassInterface& InClassInterface)
{
for (const FMetasoundFrontendClassInput& Input : InClassInterface.Inputs)
{
Inputs.Add(Input);
}
for (const FMetasoundFrontendClassOutput& Output : InClassInterface.Outputs)
{
Outputs.Add(Output);
}
for (const FMetasoundFrontendClassEnvironmentVariable& EnvVar : InClassInterface.Environment)
{
FMetasoundFrontendVertex EnvVertex;
EnvVertex.Name = EnvVar.Name;
EnvVertex.TypeName = EnvVar.TypeName;
Environment.Add(MoveTemp(EnvVertex));
}
}
FMetasoundFrontendNode::FMetasoundFrontendNode(const FMetasoundFrontendClass& InClass)
: ClassID(InClass.ID)
, Name(InClass.Metadata.ClassName.Name.ToString())
, Interface(InClass.Interface)
{
}
bool FMetasoundFrontendVertex::IsFunctionalEquivalent(const FMetasoundFrontendVertex& InLHS, const FMetasoundFrontendVertex& InRHS)
{
return (InLHS.Name == InRHS.Name) && (InLHS.TypeName == InRHS.TypeName) && (InLHS.PointIDs.Num() == InRHS.PointIDs.Num());
}
bool FMetasoundFrontendVertexBehavior::IsFunctionalEquivalent(const FMetasoundFrontendVertexBehavior& InLHS, const FMetasoundFrontendVertexBehavior& InRHS)
{
return (InLHS.Type == InRHS.Type) && (InLHS.ArrayMin == InRHS.ArrayMin) && (InLHS.ArrayMax == InRHS.ArrayMax);
}
bool FMetasoundFrontendClassVertex::IsFunctionalEquivalent(const FMetasoundFrontendClassVertex& InLHS, const FMetasoundFrontendClassVertex& InRHS)
{
return FMetasoundFrontendVertex::IsFunctionalEquivalent(InLHS, InRHS) && FMetasoundFrontendVertexBehavior::IsFunctionalEquivalent(InLHS.Behavior, InRHS.Behavior);
}
FMetasoundFrontendClassName::FMetasoundFrontendClassName(const FName& InNamespace, const FName& InName, const FName& InVariant)
: Namespace(InNamespace)
, Name(InName)
, Variant(InVariant)
{
}
FMetasoundFrontendClassName::FMetasoundFrontendClassName(const Metasound::FNodeClassName& InName)
: FMetasoundFrontendClassName(InName.GetNamespace(), InName.GetName(), InName.GetVariant())
{
}
FName FMetasoundFrontendClassName::GetScopedName() const
{
return Metasound::FNodeClassName::FormatScopedName(Namespace, Name);
}
FName FMetasoundFrontendClassName::GetFullName() const
{
return Metasound::FNodeClassName::FormatFullName(Namespace, Name, Variant);
}
FString FMetasoundFrontendClassName::ToString() const
{
return GetFullName().ToString();
}
bool operator==(const FMetasoundFrontendClassName& InLHS, const FMetasoundFrontendClassName& InRHS)
{
return (InLHS.Namespace == InRHS.Namespace) && (InLHS.Name == InRHS.Name) && (InLHS.Variant == InRHS.Variant);
}
FMetasoundFrontendClassMetadata::FMetasoundFrontendClassMetadata(const Metasound::FNodeClassMetadata& InNodeClassMetadata)
: ClassName(InNodeClassMetadata.ClassName)
, Version{InNodeClassMetadata.MajorVersion, InNodeClassMetadata.MinorVersion}
, Type(EMetasoundFrontendClassType::External)
, DisplayName(InNodeClassMetadata.DisplayName)
, Description(InNodeClassMetadata.Description)
, PromptIfMissing(InNodeClassMetadata.PromptIfMissing)
, Author(InNodeClassMetadata.Author)
, Keywords(InNodeClassMetadata.Keywords)
, CategoryHierarchy(InNodeClassMetadata.CategoryHierarchy)
{
}
FMetasoundFrontendClassInput::FMetasoundFrontendClassInput(const FMetasoundFrontendClassVertex& InOther)
: FMetasoundFrontendClassVertex(InOther)
{
EMetasoundFrontendLiteralType DefaultType = Metasound::Frontend::GetMetasoundLiteralType(FMetasoundFrontendRegistryContainer::Get()->GetDesiredLiteralTypeForDataType(InOther.TypeName));
for (const FGuid& PointID : PointIDs)
{
FMetasoundFrontendVertexLiteral Default;
Default.PointID = PointID;
Default.Value.Type = DefaultType;
Defaults.Add(Default);
}
}
FMetasoundFrontendGraphClass::FMetasoundFrontendGraphClass()
{
Metadata.Type = EMetasoundFrontendClassType::Graph;
}
FMetasoundFrontendDocument::FMetasoundFrontendDocument()
{
RootGraph.ID = FGuid::NewGuid();
RootGraph.Metadata.Type = EMetasoundFrontendClassType::Graph;
}