Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/ProfilingDebugging
Yuriy ODonnell 2408cc1503 Allow FScopedGPUStatEvent and SCOPED_GPU_STAT to be used with any command list type.
* Stat push/pop will still only execute when running on immediate command list (no behavior change), but code that uses non-RDG mechanism for GPU stats will now always compile
* Remove rendering thread check from FScopedGPUStatEvent::Begin/End (it is implied by immediate command list)

#rb mihnea.balta
#preflight 62cda559492f42e20304bb3a

[CL 21058431 by Yuriy ODonnell in ue5-main branch]
2022-07-12 13:08:38 -04:00
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