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* Stat push/pop will still only execute when running on immediate command list (no behavior change), but code that uses non-RDG mechanism for GPU stats will now always compile * Remove rendering thread check from FScopedGPUStatEvent::Begin/End (it is implied by immediate command list) #rb mihnea.balta #preflight 62cda559492f42e20304bb3a [CL 21058431 by Yuriy ODonnell in ue5-main branch]