Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/CustomResourcePool.cpp
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

15 lines
327 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CustomResourcePool.h"
ICustomResourcePool* GCustomResourcePool = nullptr;
void ICustomResourcePool::TickPoolElements(FRHICommandListImmediate& RHICmdList)
{
check(IsInRenderingThread());
if (GCustomResourcePool)
{
GCustomResourcePool->Tick(RHICmdList);
}
}