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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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Zak Middleton 80627edb67 #ue5 - Move ConvertArrayType and ConvertArrayTypeClampMax to UE::LWC namespace.
#jira none
#rb none
#preflight 62fc03232265303c4ba38780

[CL 21414621 by Zak Middleton in ue5-main branch]
2022-08-16 17:11:27 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
NavTestRenderingComponent.cpp
Replaced thread-local MemStack with ConcurrentLinearAllocator across the renderer.
2022-06-30 19:55:24 -04:00
PImplRecastNavMesh.cpp
#ue5 - Move ConvertArrayType and ConvertArrayTypeClampMax to UE::LWC namespace.
2022-08-16 17:11:27 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Fix crash in PIE on navmesh RebuildAll() using normal navmesh in a WP world
2022-07-21 13:31:44 -04:00
RecastNavMeshDataChunk.cpp
[Navmesh] Add warnings when tiles could not be added because the tile limit has been reached
2022-06-22 15:36:07 -04:00
RecastNavMeshGenerator.cpp
#ue5 - Move ConvertArrayType and ConvertArrayTypeClampMax to UE::LWC namespace.
2022-08-16 17:11:27 -04:00
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