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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Private
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Ryan Schmidt 986547914e Move GeometrySelection.h and GeometrySelectionUtil.h to GeometryProcessing plugin. Move types in GeometrySelection.h into UE::Geometry:: namespace. Fix up usage sites.
#rb none
#preflight 62d1c7222e3e5993c351a126

[CL 21117964 by Ryan Schmidt in ue5-main branch]
2022-07-15 17:53:52 -04:00
..
Changes
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Components
Move GeometrySelection.h and GeometrySelectionUtil.h to GeometryProcessing plugin. Move types in GeometrySelection.h into UE::Geometry:: namespace. Fix up usage sites.
2022-07-15 17:53:52 -04:00
DynamicMeshActor.cpp
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GeometryFrameworkModule.cpp
GeometryFramework: add support for configuring color and normal overrides on BaseDynamicMeshComponent & DynamicMeshComponent. This allows the user to configure a DynamicMeshComponent to display vertex colors, group colors, or a (configurable) custom color, as well as facet normals, in the Actor properties.
2022-06-15 16:49:13 -04:00
UDynamicMesh.cpp
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