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- make material duplication for internal materials optional - ask if user wants to split the mesh by connected component + implement the connected component split on the mesh description as part of the conversion, so we can do it before we've thrown out the mesh topology (geometry collection is a rendering rep that can't represent mesh topology; it splits at every UV seam and sharp edge) #preflight 62fe8062f7404b55a3010ac6 [CL 21448521 by Jimmy Andrews in ue5-main branch]