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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/IO
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bryan sefcik a9cc65bca4 Updated Core code to not use CoreMinimal.h when possible.
Core public headers still will contain CoreMinimal.h if any included it before my IWYU changes.
#preflight 62c73594756222ced4e48707

[CL 20991367 by bryan sefcik in ue5-main branch]
2022-07-07 16:02:19 -04:00
..
IoBuffer.cpp
Updated Core code to not use CoreMinimal.h when possible.
2022-07-07 16:02:19 -04:00
IoContainerHeader.cpp
AsyncLoading2: Implemented loading of optional package segments
2022-04-25 07:37:07 -04:00
IoContainerId.cpp
Updated Core code to not use CoreMinimal.h when possible.
2022-07-07 16:02:19 -04:00
IoDirectoryIndex.cpp
Updated Core code to not use CoreMinimal.h when possible.
2022-07-07 16:02:19 -04:00
IoDispatcher.cpp
releasing FIoBatchImpl::Callback right after it's called to avoid a long living allocation that keeps a larger memory block from being returned to the system
2022-05-30 05:43:13 -04:00
IoHash.cpp
Ran a pass of IWYU on Core.
2022-07-06 21:44:18 -04:00
IoStatus.cpp
Updated Core code to not use CoreMinimal.h when possible.
2022-07-07 16:02:19 -04:00
IoStore.cpp
Ran IWYU again after fixing some IWYU mapping issues.
2022-07-07 14:01:46 -04:00
PackageId.cpp
Updated Core code to not use CoreMinimal.h when possible.
2022-07-07 16:02:19 -04:00
PackageStore.cpp
Updated Core code to not use CoreMinimal.h when possible.
2022-07-07 16:02:19 -04:00
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