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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "HAL/CriticalSection.h"
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#include "HAL/Platform.h"
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#include "HAL/ThreadSafeBool.h"
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#include "Templates/Function.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/UniquePtr.h"
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#include "VideoCommon.h"
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#include "VideoEncoder.h"
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class FThreadSafeCounter;
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namespace AVEncoder
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{
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class FVideoEncoderInput;
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class AVENCODER_API FVideoEncoderFactory
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{
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public:
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static FVideoEncoderFactory& Get();
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static void Shutdown();
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static void Debug_SetDontRegisterDefaultCodecs();
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bool IsSetup() const { return bWasSetup; }
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// --- encoder registry
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// the callback type used to create a registered encoder
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using CreateEncoderCallback = TFunction<TUniquePtr<FVideoEncoder>()>;
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// register an encoder so that it can be iterated and created
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void Register(const FVideoEncoderInfo& InInfo, const CreateEncoderCallback& InCreateEncoder);
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// get a list of registered encoders
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const TArray<FVideoEncoderInfo>& GetAvailable() const { return AvailableEncoders; }
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bool GetInfo(uint32 InID, FVideoEncoderInfo& OutInfo) const;
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bool HasEncoderForCodec(ECodecType CodecType) const;
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// --- encoder creation
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TUniquePtr<FVideoEncoder> Create(uint32 InID, const FVideoEncoder::FLayerConfig& config);
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TUniquePtr<FVideoEncoder> Create(uint32 InID, TSharedPtr<FVideoEncoderInput> InInput, const FVideoEncoder::FLayerConfig& config);
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private:
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FVideoEncoderFactory() = default;
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~FVideoEncoderFactory() = default;
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FVideoEncoderFactory(const FVideoEncoderFactory&) = delete;
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FVideoEncoderFactory& operator=(const FVideoEncoderFactory&) = delete;
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void RegisterDefaultCodecs();
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static FCriticalSection ProtectSingleton;
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static FVideoEncoderFactory Singleton;
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static FThreadSafeCounter NextID;
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bool bDebugDontRegisterDefaultCodecs = false;
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FThreadSafeBool bWasSetup;
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TArray<FVideoEncoderInfo> AvailableEncoders;
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TArray<CreateEncoderCallback> CreateEncoders;
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};
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} /* namespace AVEncoder */ |