Files
UnrealEngineUWP/Engine/Source/Programs/UnrealLightmass
fabian giesen 66608b8b78 Lightmass LightingMesh.cpp fix
The 2D tri/AABB intersect was using FMath::{Min,Max} to compute AABBs which doesn't actually work (needs componentwise min/max) and is now deprecated; update to use appropriate min/max.

#rb none
#preflight 62d89b4b185da2495f16c3b2

[CL 21197125 by fabian giesen in ue5-main branch]
2022-07-20 22:12:02 -04:00
..
2022-07-20 22:12:02 -04:00