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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
37 lines
969 B
C#
37 lines
969 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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[SupportedPlatforms("IOS")]
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public class SlateViewerTarget : TargetRules
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{
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public SlateViewerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "SlateViewer";
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if (bBuildEditor)
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{
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ExtraModuleNames.Add("EditorStyle");
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}
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bBuildDeveloperTools = false;
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// SlateViewer doesn't ever compile with the engine linked in
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bCompileAgainstEngine = false;
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// We need CoreUObject compiled in as the source code access module requires it
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bCompileAgainstCoreUObject = true;
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// SlateViewer.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
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// the linker.
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bHasExports = false;
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// Make sure to get all code in SlateEditorStyle compiled in
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bBuildDeveloperTools = true;
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}
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}
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