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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP/Engine/Source/Editor/TextureEditor
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jason hoerner 8804a0ca8e Scene capture fix for render targets not displaying in Texture Editor, by starting out with the alpha channel disabled for render targets. Scene capture render targets have a depth mask in the alpha channel, which causes them to appear as fully transparent (checkerboard), and it isn't easily discoverable that toggling off the alpha channel would solve the issue, so it's helpful to start out with it disabled.
#jira UE-151834
#rb jason.nadro
#preflight 62f67fb7bd746abb99c27f2a

[CL 21365663 by jason hoerner in ue5-main branch]
2022-08-12 18:02:20 -04:00
..
Classes
Implement 3D preview mode for cubemaps in the texture editor.
2022-06-24 20:28:36 -04:00
Private
Scene capture fix for render targets not displaying in Texture Editor, by starting out with the alpha channel disabled for render targets. Scene capture render targets have a depth mask in the alpha channel, which causes them to appear as fully transparent (checkerboard), and it isn't easily discoverable that toggling off the alpha channel would solve the issue, so it's helpful to start out with it disabled.
2022-08-12 18:02:20 -04:00
Public
Cleanup cubemap and volume texture preview code.
2022-07-03 14:24:36 -04:00
TextureEditor.Build.cs
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