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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
87 lines
1.7 KiB
C#
87 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MainFrame : ModuleRules
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{
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public MainFrame(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Documentation",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Engine",
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"EngineSettings",
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"InputCore",
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"RHI",
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"RenderCore",
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"Slate",
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"SlateCore",
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"SourceControl",
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"SourceControlWindows",
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"TargetPlatform",
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"DesktopPlatform",
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"EditorFramework",
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"UnrealEd",
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"WorkspaceMenuStructure",
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"MessageLog",
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"UATHelper",
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"TranslationEditor",
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"Projects",
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"DeviceProfileEditor",
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"UndoHistoryEditor",
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"Analytics",
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"ToolMenus",
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"LauncherServices",
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"InterchangeCore",
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"InterchangeEngine",
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"ToolWidgets",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"DerivedDataCache",
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"DesktopPlatform",
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"LauncherPlatform",
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"GameProjectGeneration",
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"ProjectTargetPlatformEditor",
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"LevelEditor",
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"Settings",
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"SourceCodeAccess",
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"LocalizationDashboard", // not required but causes circular depends issues on Linux/Mac
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/MainFrame/Private",
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"Editor/MainFrame/Private/Frame",
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"Editor/MainFrame/Private/Menus",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"GameProjectGeneration",
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"ProjectTargetPlatformEditor",
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"LevelEditor",
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"SourceCodeAccess",
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"HotReload",
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"LocalizationDashboard", // not required but causes circular depends issues on Linux/Mac
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}
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);
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}
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}
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