Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/MainFrame.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

87 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MainFrame : ModuleRules
{
public MainFrame(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Documentation",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"EngineSettings",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"SlateCore",
"SourceControl",
"SourceControlWindows",
"TargetPlatform",
"DesktopPlatform",
"EditorFramework",
"UnrealEd",
"WorkspaceMenuStructure",
"MessageLog",
"UATHelper",
"TranslationEditor",
"Projects",
"DeviceProfileEditor",
"UndoHistoryEditor",
"Analytics",
"ToolMenus",
"LauncherServices",
"InterchangeCore",
"InterchangeEngine",
"ToolWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"DerivedDataCache",
"DesktopPlatform",
"LauncherPlatform",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"Settings",
"SourceCodeAccess",
"LocalizationDashboard", // not required but causes circular depends issues on Linux/Mac
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MainFrame/Private",
"Editor/MainFrame/Private/Frame",
"Editor/MainFrame/Private/Menus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"SourceCodeAccess",
"HotReload",
"LocalizationDashboard", // not required but causes circular depends issues on Linux/Mac
}
);
}
}