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#rb philippe.deseve #preflight 62b38447044266c6677e73f6 #ROBOMERGE-AUTHOR: richard.malo #ROBOMERGE-SOURCE: CL 20792363 via CL 20798340 via CL 20800118 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995) [CL 20802223 by richard malo in ue5-main branch]
26 lines
669 B
C++
26 lines
669 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "SlateFwd.h"
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#include "IDetailCustomization.h"
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#include "WorldPartition/DataLayer/DataLayerInstance.h"
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class IDetailLayoutBuilder;
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enum class ECheckBoxState : uint8;
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class FDataLayerInstanceDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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protected:
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FDataLayerInstanceDetails() {}
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private:
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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}; |