Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerInstanceCustomization.h
richard malo 295ea8f36c Added detail customization for DataLayerInstance to hide Runtime parameters when it's not a Runtime Data Layer.
#rb philippe.deseve
#preflight 62b38447044266c6677e73f6

#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 20792363 via CL 20798340 via CL 20800118
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20802223 by richard malo in ue5-main branch]
2022-06-23 17:08:58 -04:00

26 lines
669 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
#include "IDetailCustomization.h"
#include "WorldPartition/DataLayer/DataLayerInstance.h"
class IDetailLayoutBuilder;
enum class ECheckBoxState : uint8;
class FDataLayerInstanceDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
protected:
FDataLayerInstanceDetails() {}
private:
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
};