Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h
bryan sefcik 98b51354ed Ran IWYU on Public headers under Engine/Source/Editor/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e

#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21181817 by bryan sefcik in ue5-main branch]
2022-07-20 11:56:29 -04:00

45 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Engine/AssetUserData.h"
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "AnimationModifiersAssetUserData.generated.h"
class FArchive;
class UAnimationModifier;
class UObject;
/** Asset user data which can be added to a USkeleton or UAnimSequence to keep track of Animation Modifiers */
UCLASS()
class ANIMATIONMODIFIERS_API UAnimationModifiersAssetUserData : public UAssetUserData
{
GENERATED_BODY()
friend class SAnimationModifiersTab;
friend class SAnimationModifierContentBrowserWindow;
friend class FAnimationModifiersModule;
public:
const TArray<UAnimationModifier*>& GetAnimationModifierInstances() const;
protected:
/** Begin UAssetUserData overrides */
virtual void PostLoad() override;
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void Serialize(FArchive& Ar) override;
/** End UAssetUserData overrides */
void AddAnimationModifier(UAnimationModifier* Instance);
void RemoveAnimationModifierInstance(UAnimationModifier* Instance);
void ChangeAnimationModifierIndex(UAnimationModifier* Instance, int32 Direction);
private:
void RemoveInvalidModifiers();
protected:
UPROPERTY()
TArray<TObjectPtr<UAnimationModifier>> AnimationModifierInstances;
};