Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Private/SModifierItemRow.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
696 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SModifierListview.h"
/** Listview row widget representing a single modifier instance */
class SModifierItemRow : public STableRow<ModifierListviewItem>
{
public:
SLATE_BEGIN_ARGS(SModifierItemRow) {}
SLATE_ARGUMENT(FOnSingleModifier, OnOpenModifier);
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, const ModifierListviewItem& Item);
FReply OnDoubleClicked(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent);
protected:
FText GetInstanceText() const;
protected:
ModifierListviewItem InternalItem;
FOnSingleModifier OnOpenModifier;
};