Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

52 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "Styling/AppStyle.h"
/** Anim Graph Commands */
class ANIMGRAPH_API FAnimGraphCommands : public TCommands<FAnimGraphCommands>
{
public:
FAnimGraphCommands()
: TCommands<FAnimGraphCommands>(TEXT("AnimGraph"), NSLOCTEXT("Contexts", "AnimGraphCommands", "Anim Graph Commands"), NAME_None, FAppStyle::GetAppStyleSetName())
{
}
virtual void RegisterCommands() override;
public:
// Toggle pose watching for a given node
TSharedPtr<FUICommandInfo> TogglePoseWatch;
// SkeletalControl specific commands
TSharedPtr< FUICommandInfo > SelectBone;
// Blend list options
TSharedPtr< FUICommandInfo > AddBlendListPin;
TSharedPtr< FUICommandInfo > RemoveBlendListPin;
// options for sequence/evaluator converter
TSharedPtr< FUICommandInfo > ConvertToSeqEvaluator;
TSharedPtr< FUICommandInfo > ConvertToSeqPlayer;
// options for blendspace converter
TSharedPtr< FUICommandInfo > ConvertToBSEvaluator;
TSharedPtr< FUICommandInfo > ConvertToBSPlayer;
TSharedPtr< FUICommandInfo > ConvertToBSGraph;
// options for aimoffset converter
TSharedPtr< FUICommandInfo > ConvertToAimOffsetLookAt;
TSharedPtr< FUICommandInfo > ConvertToAimOffsetSimple;
TSharedPtr< FUICommandInfo > ConvertToAimOffsetGraph;
// options for sequence/evaluator converter
TSharedPtr< FUICommandInfo > ConvertToPoseBlender;
TSharedPtr< FUICommandInfo > ConvertToPoseByName;
// option for opening the asset related to the graph node
TSharedPtr< FUICommandInfo > OpenRelatedAsset;
};