You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Framework/Commands/Commands.h"
|
|
#include "Styling/AppStyle.h"
|
|
|
|
/** Anim Graph Commands */
|
|
class ANIMGRAPH_API FAnimGraphCommands : public TCommands<FAnimGraphCommands>
|
|
{
|
|
public:
|
|
FAnimGraphCommands()
|
|
: TCommands<FAnimGraphCommands>(TEXT("AnimGraph"), NSLOCTEXT("Contexts", "AnimGraphCommands", "Anim Graph Commands"), NAME_None, FAppStyle::GetAppStyleSetName())
|
|
{
|
|
}
|
|
|
|
virtual void RegisterCommands() override;
|
|
|
|
public:
|
|
|
|
// Toggle pose watching for a given node
|
|
TSharedPtr<FUICommandInfo> TogglePoseWatch;
|
|
|
|
// SkeletalControl specific commands
|
|
TSharedPtr< FUICommandInfo > SelectBone;
|
|
// Blend list options
|
|
TSharedPtr< FUICommandInfo > AddBlendListPin;
|
|
TSharedPtr< FUICommandInfo > RemoveBlendListPin;
|
|
|
|
// options for sequence/evaluator converter
|
|
TSharedPtr< FUICommandInfo > ConvertToSeqEvaluator;
|
|
TSharedPtr< FUICommandInfo > ConvertToSeqPlayer;
|
|
|
|
// options for blendspace converter
|
|
TSharedPtr< FUICommandInfo > ConvertToBSEvaluator;
|
|
TSharedPtr< FUICommandInfo > ConvertToBSPlayer;
|
|
TSharedPtr< FUICommandInfo > ConvertToBSGraph;
|
|
|
|
// options for aimoffset converter
|
|
TSharedPtr< FUICommandInfo > ConvertToAimOffsetLookAt;
|
|
TSharedPtr< FUICommandInfo > ConvertToAimOffsetSimple;
|
|
TSharedPtr< FUICommandInfo > ConvertToAimOffsetGraph;
|
|
|
|
// options for sequence/evaluator converter
|
|
TSharedPtr< FUICommandInfo > ConvertToPoseBlender;
|
|
TSharedPtr< FUICommandInfo > ConvertToPoseByName;
|
|
|
|
// option for opening the asset related to the graph node
|
|
TSharedPtr< FUICommandInfo > OpenRelatedAsset;
|
|
};
|