Files
UnrealEngineUWP/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphEditor/Private/ZoneLaneDescDetails.cpp
mieszko zielinski c019c2635f Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)

[CL 17648750 by mieszko zielinski in ue5-main branch]
2021-09-28 13:33:17 -04:00

132 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ZoneLaneDescDetails.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Images/SImage.h"
#include "DetailWidgetRow.h"
#include "DetailLayoutBuilder.h"
#include "IPropertyUtilities.h"
#include "IDetailPropertyRow.h"
#include "IDetailChildrenBuilder.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Colors/SColorBlock.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "ScopedTransaction.h"
#include "ZoneGraphSettings.h"
#include "ZoneGraphTypes.h"
#include "ZoneGraphPropertyUtils.h"
#include "Modules/ModuleManager.h"
#include "ISettingsModule.h"
#define LOCTEXT_NAMESPACE "ZoneGraphEditor"
TSharedRef<IPropertyTypeCustomization> FZoneLaneDescDetails::MakeInstance()
{
return MakeShareable(new FZoneLaneDescDetails);
}
void FZoneLaneDescDetails::CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
StructProperty = StructPropertyHandle;
PropUtils = StructCustomizationUtils.GetPropertyUtilities().Get();
WidthProperty = StructProperty->GetChildHandle(TEXT("Width"));
DirectionProperty = StructProperty->GetChildHandle(TEXT("Direction"));
TagsProperty = StructProperty->GetChildHandle(TEXT("Tags"));
HeaderRow
.WholeRowContent()
[
SNew(SHorizontalBox)
// Tags Color
+ SHorizontalBox::Slot()
.AutoWidth()
.MaxWidth(25)
.VAlign(VAlign_Center)
[
SNew(SColorBlock)
.Color(this, &FZoneLaneDescDetails::GetTagColor)
.Size(FVector2D(16.0f, 16.0f))
]
// Tags Description
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
.Padding(FMargin(6.0f, 2.0f))
[
SNew(STextBlock)
.Text(this, &FZoneLaneDescDetails::GetTagDescription)
.Font(IDetailLayoutBuilder::GetDetailFont())
]
// Description
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
.Padding(FMargin(12.0f, 2.0f, 6.0f, 2.0f))
[
SNew(STextBlock)
.Text(this, &FZoneLaneDescDetails::GetDescription)
.Font(IDetailLayoutBuilder::GetDetailFont())
]
+ SHorizontalBox::Slot()
.Padding(FMargin(12.0f, 0.0f))
.HAlign(HAlign_Right)
[
StructPropertyHandle->CreateDefaultPropertyButtonWidgets()
]
];
}
void FZoneLaneDescDetails::CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
uint32 ChildNum = 0;
if (StructPropertyHandle->GetNumChildren(ChildNum) == FPropertyAccess::Success)
{
for (uint32 ChildIndex = 0; ChildIndex < ChildNum; ++ChildIndex)
{
TSharedPtr<IPropertyHandle> ChildProperty = StructPropertyHandle->GetChildHandle(ChildIndex);
if (ChildProperty)
{
StructBuilder.AddProperty(ChildProperty.ToSharedRef());
}
}
}
}
FLinearColor FZoneLaneDescDetails::GetTagColor() const
{
return UE::ZoneGraph::PropertyUtils::GetMaskColor(TagsProperty);
}
FText FZoneLaneDescDetails::GetTagDescription() const
{
return UE::ZoneGraph::PropertyUtils::GetMaskDescription(TagsProperty);
}
FText FZoneLaneDescDetails::GetDescription() const
{
FText Desc;
FText Delimiter = FText::FromString(", ");
float Width = 0.0f;
if (WidthProperty && WidthProperty->GetValue(Width) == FPropertyAccess::Success)
{
FText WidthDesc = FText::AsNumber(Width);
Desc = Desc.IsEmpty() ? WidthDesc : FText::Join(Delimiter, Desc, WidthDesc);
}
uint8 Direction = 0;
if (DirectionProperty && DirectionProperty->GetValue(Direction) == FPropertyAccess::Success)
{
UEnum* Enum = StaticEnum<EZoneLaneDirection>();
if (Enum)
{
FText DirectionDesc = Enum->GetDisplayNameTextByValue(Direction);
Desc = Desc.IsEmpty() ? DirectionDesc : FText::Join(Delimiter, Desc, DirectionDesc);
}
}
return Desc;
}
#undef LOCTEXT_NAMESPACE