Files
UnrealEngineUWP/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphEditor/Private/ZoneGraphPropertyUtils.h
mieszko zielinski c019c2635f Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)

[CL 17648750 by mieszko zielinski in ue5-main branch]
2021-09-28 13:33:17 -04:00

120 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PropertyEditorModule.h"
#include "Editor.h"
#include "ZoneGraphTypes.h"
#include "Misc/Guid.h"
class IPropertyHandle;
#define LOCTEXT_NAMESPACE "ZoneGraphEditor"
namespace UE::ZoneGraph::PropertyUtils
{
// Expects T is struct.
template<typename T>
TOptional<T> GetValue(const TSharedPtr<IPropertyHandle>& ValueProperty)
{
if (!ValueProperty)
{
return TOptional<T>();
}
FStructProperty* StructProperty = CastFieldChecked<FStructProperty>(ValueProperty->GetProperty());
if (!StructProperty)
{
return TOptional<T>();
}
if (StructProperty->Struct != TBaseStructure<T>::Get())
{
return TOptional<T>();
}
T Value = T();
bool bValueSet = false;
TArray<void*> RawData;
ValueProperty->AccessRawData(RawData);
for (void* Data : RawData)
{
if (Data)
{
T CurValue = *reinterpret_cast<T*>(Data);
if (!bValueSet)
{
bValueSet = true;
Value = CurValue;
}
else if (CurValue != Value)
{
// Multiple values
return TOptional<T>();
}
}
}
return TOptional<T>(Value);
}
// Expects T is struct.
template<typename T>
void SetValue(TSharedPtr<IPropertyHandle>& ValueProperty, T NewValue, EPropertyValueSetFlags::Type Flags = 0)
{
if (!ValueProperty)
{
return;
}
FStructProperty* StructProperty = CastFieldChecked<FStructProperty>(ValueProperty->GetProperty());
if (!StructProperty)
{
return;
}
if (StructProperty->Struct != TBaseStructure<T>::Get())
{
return;
}
const bool bTransactable = (Flags & EPropertyValueSetFlags::NotTransactable) == 0;
bool bNotifiedPreChange = false;
TArray<void*> RawData;
ValueProperty->AccessRawData(RawData);
for (void* Data : RawData)
{
if (Data)
{
if (!bNotifiedPreChange)
{
if (bTransactable && GEditor)
{
GEditor->BeginTransaction(FText::Format(LOCTEXT("SetPropertyValue", "Set {0}"), ValueProperty->GetPropertyDisplayName()));
}
ValueProperty->NotifyPreChange();
bNotifiedPreChange = true;
}
T* Value = reinterpret_cast<T*>(Data);
*Value = NewValue;
}
}
if (bNotifiedPreChange)
{
ValueProperty->NotifyPostChange(EPropertyChangeType::ValueSet);
if (bTransactable && GEditor)
{
GEditor->EndTransaction();
}
}
ValueProperty->NotifyFinishedChangingProperties();
}
FLinearColor GetMaskColor(TSharedPtr<IPropertyHandle> MaskProperty);
FText GetMaskDescription(TSharedPtr<IPropertyHandle> MaskProperty);
} // UE::ZoneGraph::PropertyUtils
#undef LOCTEXT_NAMESPACE