Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeAnyEnum.h
Zousar Shaker 3f4252aa56 ObjectPtr upgrade for engine plugins used from UnrealEditor -allmodules. Automated upgrade process.
#rb none
#preflight 62fe7f270601ad0504910c30

[CL 21447894 by Zousar Shaker in ue5-main branch]
2022-08-18 15:08:49 -04:00

42 lines
1006 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "StateTreeAnyEnum.generated.h"
/**
* Enum that can be any type in the UI. Helper class to deal with any enum in property binding.
*/
USTRUCT()
struct STATETREEMODULE_API FStateTreeAnyEnum
{
GENERATED_BODY()
bool operator==(const FStateTreeAnyEnum& RHS) const
{
return Value == RHS.Value && Enum == RHS.Enum;
}
bool operator!=(const FStateTreeAnyEnum& RHS) const
{
return Value != RHS.Value || Enum != RHS.Enum;
}
/** Initializes the class and value to specific enum. The value is set to the first value of the enum or 0 if class is null */
void Initialize(UEnum* NewEnum)
{
Enum = NewEnum;
Value = Enum == nullptr ? 0 : int32(Enum->GetValueByIndex(0));
}
/** The enum integer value. */
UPROPERTY(EditAnywhere, Category = Enum)
uint32 Value = 0;
/** The enum class associated with this enum. */
UPROPERTY(EditAnywhere, Category = Enum)
TObjectPtr<UEnum> Enum = nullptr;
};