Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationSystemTestPlugin/Source/ReplicationSystemTestPlugin.Build.cs
Mattias Hornlund fb75562747 Iris
- Fixed copyright notices

#rb Peter.Engstrom
#jira none
#preflight none

[CL 21068554 by Mattias Hornlund in ue5-main branch]
2022-07-13 03:55:05 -04:00

58 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class ReplicationSystemTestPlugin : ModuleRules
{
public ReplicationSystemTestPlugin(ReadOnlyTargetRules Target) : base(Target)
{
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
// We never want to precompile this plugin
PrecompileForTargets = PrecompileTargetsType.None;
PublicIncludePaths.AddRange(
new string[] {
ModuleDirectory + "/Public",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
Path.Combine(EngineDir, "Source/Runtime/Experimental/Iris/Core/Private"),
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"NetCore",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
SetupIrisSupport(Target);
}
}
}