Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Public/ViewModel/MVVMViewModelBlueprint.h
patrick boutot f381f16a34 MVVM: First version of the viewmodel editor
#rb sebastien.nordgren, daren.cheng
#preflight 6256afff2b4502493e72edc2

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 19742639 via CL 19743098 via CL 19743424
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19745035 by patrick boutot in ue5-main branch]
2022-04-13 16:06:35 -04:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/Blueprint.h"
#include "MVVMViewModelBlueprint.generated.h"
class FCompilerResultsLog;
class UMVVMViewModelBlueprintGeneratedClass;
/**
*
*/
UCLASS(BlueprintType, meta=(IgnoreClassThumbnail))
class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMViewModelBlueprint : public UBlueprint
{
GENERATED_BODY()
public:
/** */
static TSharedPtr<FKismetCompilerContext> GetCompilerForViewModelBlueprint(UBlueprint* BP, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompileOptions);
/** Get the (full) generated class for this viewmodel blueprint */
UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintGeneratedClass() const;
/** Get the (skeleton) generated class for this viewmodel blueprint */
UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintSkeletonClass() const;
protected:
virtual bool SupportsMacros() const override;
virtual bool SupportsEventGraphs() const override;
virtual bool SupportsDelegates() const override;
virtual bool SupportsAnimLayers() const override;
};