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#rb sebastien.nordgren, daren.cheng #preflight 6256afff2b4502493e72edc2 #ROBOMERGE-AUTHOR: patrick.boutot #ROBOMERGE-SOURCE: CL 19742639 via CL 19743098 via CL 19743424 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697) [CL 19745035 by patrick boutot in ue5-main branch]
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/Blueprint.h"
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#include "MVVMViewModelBlueprint.generated.h"
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class FCompilerResultsLog;
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class UMVVMViewModelBlueprintGeneratedClass;
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/**
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*
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*/
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UCLASS(BlueprintType, meta=(IgnoreClassThumbnail))
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class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMViewModelBlueprint : public UBlueprint
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{
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GENERATED_BODY()
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public:
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/** */
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static TSharedPtr<FKismetCompilerContext> GetCompilerForViewModelBlueprint(UBlueprint* BP, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompileOptions);
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/** Get the (full) generated class for this viewmodel blueprint */
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UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintGeneratedClass() const;
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/** Get the (skeleton) generated class for this viewmodel blueprint */
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UMVVMViewModelBlueprintGeneratedClass* GetViewModelBlueprintSkeletonClass() const;
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protected:
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virtual bool SupportsMacros() const override;
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virtual bool SupportsEventGraphs() const override;
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virtual bool SupportsDelegates() const override;
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virtual bool SupportsAnimLayers() const override;
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};
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