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#rb sebatian.nordgren #ROBOMERGE-AUTHOR: patrick.boutot #ROBOMERGE-SOURCE: CL 21045209 via CL 21045498 via CL 21045763 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21075357 by patrick boutot in ue5-main branch]
197 lines
3.9 KiB
C++
197 lines
3.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Bindings/MVVMCompiledBindingLibrary.h"
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#include "MVVMSubsystem.h"
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#include "Templates/PimplPtr.h"
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#include "Templates/TypeHash.h"
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#include "Templates/ValueOrError.h"
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#include "Types/MVVMFieldVariant.h"
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namespace UE::MVVM::Private
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{
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class FCompiledBindingLibraryCompilerImpl;
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} //namespace UE::MVVM::Private
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namespace UE::MVVM
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{
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/** */
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class MODELVIEWVIEWMODELBLUEPRINT_API FCompiledBindingLibraryCompiler
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{
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public:
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/** */
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struct FFieldPathHandle
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{
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public:
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explicit FFieldPathHandle()
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: Id(0)
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{
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}
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static FFieldPathHandle MakeHandle()
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{
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FFieldPathHandle Handle;
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++IdGenerator;
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Handle.Id = IdGenerator;
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return Handle;
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}
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bool IsValid() const
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{
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return Id != 0;
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}
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bool operator==(const FFieldPathHandle& Other) const
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{
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return Id == Other.Id;
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}
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bool operator!=(const FFieldPathHandle& Other) const
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{
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return Id != Other.Id;
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}
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friend uint32 GetTypeHash(const FFieldPathHandle& Handle)
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{
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return ::GetTypeHash(Handle.Id);
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}
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private:
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static int32 IdGenerator;
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int32 Id;
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};
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/** */
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struct FBindingHandle
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{
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public:
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explicit FBindingHandle()
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: Id(0)
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{
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}
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static FBindingHandle MakeHandle()
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{
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FBindingHandle Handle;
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++IdGenerator;
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Handle.Id = IdGenerator;
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return Handle;
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}
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bool IsValid() const
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{
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return Id != 0;
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}
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bool operator==(const FBindingHandle& Other) const
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{
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return Id == Other.Id;
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}
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bool operator!=(const FBindingHandle& Other) const
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{
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return Id != Other.Id;
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}
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friend uint32 GetTypeHash(const FBindingHandle& Handle)
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{
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return ::GetTypeHash(Handle.Id);
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}
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private:
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static int32 IdGenerator;
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int32 Id;
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};
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/** */
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struct FFieldIdHandle
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{
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public:
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explicit FFieldIdHandle()
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: Id(0)
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{
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}
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static FFieldIdHandle MakeHandle()
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{
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FFieldIdHandle Handle;
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++IdGenerator;
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Handle.Id = IdGenerator;
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return Handle;
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}
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bool IsValid() const
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{
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return Id != 0;
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}
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bool operator==(const FFieldIdHandle& Other) const
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{
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return Id == Other.Id;
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}
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bool operator!=(const FFieldIdHandle& Other) const
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{
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return Id != Other.Id;
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}
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friend uint32 GetTypeHash(const FFieldIdHandle& Handle)
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{
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return ::GetTypeHash(Handle.Id);
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}
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private:
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static int32 IdGenerator;
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int32 Id;
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};
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public:
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FCompiledBindingLibraryCompiler();
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public:
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/** */
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TValueOrError<FFieldIdHandle, FString> AddFieldId(TSubclassOf<UObject> SourceClass, FName FieldName);
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/** */
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TValueOrError<FFieldPathHandle, FString> AddFieldPath(TArrayView<const UE::MVVM::FMVVMConstFieldVariant> FieldPath, bool bRead);
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/** */
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TValueOrError<FFieldPathHandle, FString> AddObjectFieldPath(TArrayView<const UE::MVVM::FMVVMConstFieldVariant> FieldPath, UClass* ExpectedType, bool bRead);
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/** */
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TValueOrError<FFieldPathHandle, FString> AddConversionFunctionFieldPath(TSubclassOf<UObject> SourceClass, const UFunction* Function);
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/** */
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TValueOrError<FBindingHandle, FString> AddBinding(FFieldPathHandle Source, FFieldPathHandle Destination);
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/** */
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TValueOrError<FBindingHandle, FString> AddBinding(FFieldPathHandle Source, FFieldPathHandle Destination, FFieldPathHandle ConversionFunction);
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/** */
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TValueOrError<FBindingHandle, FString> AddBinding(TArrayView<const FFieldPathHandle> Sources, FFieldPathHandle Destination, FFieldPathHandle ConversionFunction);
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struct FCompileResult
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{
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FMVVMCompiledBindingLibrary Library;
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TMap<FFieldPathHandle, FMVVMVCompiledFieldPath> FieldPaths;
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TMap<FBindingHandle, FMVVMVCompiledBinding> Bindings;
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TMap<FFieldIdHandle, FMVVMVCompiledFieldId> FieldIds;
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};
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/** */
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TValueOrError<FCompileResult, FString> Compile();
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private:
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/** */
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TValueOrError<FFieldPathHandle, FString> AddFieldPathImpl(TArrayView<const UE::MVVM::FMVVMConstFieldVariant> FieldPath, bool bRead);
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TPimplPtr<Private::FCompiledBindingLibraryCompilerImpl> Impl;
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};
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} //namespace UE::MVVM
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