Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/SMetasoundGraphNode.h
Rob Gay d759aee3d7 MetaSound Reroute Nodes
- Minor play button/transport bar updates using new icons from RobbieK
- Validation Clean-up to better report final message severity state & accomidate template node validation (i.e. reroute validation & visual reporting/user feedback)
#rb helen.yang
#jira UE-150599
#rnx
#preflight 62f6949acf7afa018ba94144

[CL 21359529 by Rob Gay in ue5-main branch]
2022-08-12 14:22:05 -04:00

106 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/Reply.h"
#include "Layout/Visibility.h"
#include "Misc/Attribute.h"
#include "SGraphNode.h"
#include "SGraphNodeKnot.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SOverlay.h"
// Forward Declarations
class SAudioInputWidget;
class SGraphPin;
class SVerticalBox;
class UMetasoundEditorGraphMember;
class UMetasoundEditorGraphMemberDefaultLiteral;
class UMetasoundEditorGraphMemberNode;
class UMetasoundEditorGraphNode;
namespace Metasound
{
namespace Editor
{
class SMetaSoundGraphNode : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SMetaSoundGraphNode)
{
}
SLATE_END_ARGS()
virtual ~SMetaSoundGraphNode();
void Construct(const FArguments& InArgs, class UEdGraphNode* InNode);
protected:
bool IsVariableAccessor() const;
bool IsVariableMutator() const;
// SGraphNode Interface
virtual const FSlateBrush* GetShadowBrush(bool bSelected) const override;
virtual void CreateInputSideAddButton(TSharedPtr<SVerticalBox> InputBox) override;
virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* InPin) const override;
virtual void CreateStandardPinWidget(UEdGraphPin* InPin) override;
virtual TSharedRef<SWidget> CreateNodeContentArea() override;
virtual TSharedRef<SWidget> CreateTitleWidget(TSharedPtr<SNodeTitle> NodeTitle) override;
virtual const FSlateBrush* GetNodeBodyBrush() const override;
virtual TSharedRef<SWidget> CreateTitleRightWidget() override;
virtual EVisibility IsAddPinButtonVisible() const override;
virtual FReply OnAddPin() override;
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty = true) override;
virtual void SetDefaultTitleAreaWidget(TSharedRef<SOverlay> DefaultTitleAreaWidget) override;
virtual void GetOverlayBrushes(bool bSelected, const FVector2D WidgetSize, TArray<FOverlayBrushInfo>& Brushes) const override;
FLinearColor GetNodeTitleColorOverride() const;
FName GetLiteralDataType() const;
UMetasoundEditorGraphNode& GetMetaSoundNode();
const UMetasoundEditorGraphNode& GetMetaSoundNode() const;
public:
static void ExecuteTrigger(UMetasoundEditorGraphMemberDefaultLiteral& Literal);
static TSharedRef<SWidget> CreateTriggerSimulationWidget(UMetasoundEditorGraphMemberDefaultLiteral& Literal, TAttribute<EVisibility>&& InVisibility, TAttribute<bool>&& InEnablement, const FText* InToolTip = nullptr);
private:
// If this node represents a graph member node, returns corresponding member.
UMetasoundEditorGraphMember* GetMetaSoundMember();
// If this node represents a graph member node, returns cast node.
UMetasoundEditorGraphMemberNode* GetMetaSoundMemberNode();
TAttribute<EVisibility> GetSimulationVisibilityAttribute() const;
// Slider widget for float input
TSharedPtr<SAudioInputWidget> InputWidget;
// Handle for on value changed delegate for input slider
FDelegateHandle InputSliderOnValueChangedDelegateHandle;
// Handle for on input slider range changed
FDelegateHandle InputSliderOnRangeChangedDelegateHandle;
};
class SMetaSoundGraphNodeKnot : public SGraphNodeKnot
{
public:
SLATE_BEGIN_ARGS(SMetaSoundGraphNode)
{
}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UEdGraphNode* InNode);
virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* Pin) const override;
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty) override;
UMetasoundEditorGraphNode& GetMetaSoundNode();
const UMetasoundEditorGraphNode& GetMetaSoundNode() const;
};
} // namespace Editor
} // namespace Metasound