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UnrealEngineUWP
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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Public
/
Selection
History
Ryan Schmidt
dc5b1dcca4
add file that was missed in CL 21117964
...
#rb none #preflight skip [CL 21119976 by Ryan Schmidt in ue5-main branch]
2022-07-15 20:04:27 -04:00
..
DynamicMeshSelector.h
Move GeometrySelection.h and GeometrySelectionUtil.h to GeometryProcessing plugin. Move types in GeometrySelection.h into UE::Geometry:: namespace. Fix up usage sites.
2022-07-15 17:53:52 -04:00
GeometrySelectionChanges.h
Move GeometrySelection.h and GeometrySelectionUtil.h to GeometryProcessing plugin. Move types in GeometrySelection.h into UE::Geometry:: namespace. Fix up usage sites.
2022-07-15 17:53:52 -04:00
GeometrySelectionManager.h
Move GeometrySelection.h and GeometrySelectionUtil.h to GeometryProcessing plugin. Move types in GeometrySelection.h into UE::Geometry:: namespace. Fix up usage sites.
2022-07-15 17:53:52 -04:00
GeometrySelector.h
Move GeometrySelection.h and GeometrySelectionUtil.h to GeometryProcessing plugin. Move types in GeometrySelection.h into UE::Geometry:: namespace. Fix up usage sites.
2022-07-15 17:53:52 -04:00
GroupTopologySelector.h
…
PersistentMeshSelection.h
…
PersistentMeshSelectionManager.h
ModelingComponents: Add UE::Geometry::GetCurrentGeometrySelectionForTarget() util function to query current UGeometrySelectionManager for active Selection. Modify UE::Geometry::GetCurrentToolInputSelection() to return converted selection from UGeometrySelectionManager instead of using the now-disabled UPersistentMeshSelectionManager. Deprecate UPersistentMeshSelectionManager and related functions/classes.
2022-07-07 09:44:46 -04:00
PolygonSelectionMechanic.h
ModellingComponents: Add optional corner point visualization to PolyEdit
2022-06-07 18:25:43 -04:00
SelectClickedAction.h
Full set of fixes for non-unity non-pch builds after EngineTypes cleanup. This includes adjusting previous build fixes that introduced new includes that weren't actually necessary. Restored a few includes and wrapped them in UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 checks to maintain compatability.
2022-04-02 01:04:02 -04:00
SelectionEditInteractiveCommand.h
ModelingMode: add Delete command for current Mesh Selection
2022-07-15 13:49:13 -04:00
StoredMeshSelectionUtil.h
add file that was missed in CL 21117964
2022-07-15 20:04:27 -04:00
ToolSelectionUtil.h
…