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UnrealEngineUWP
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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Private
/
Drawing
History
michael balzer
b5d0cc81b8
MeshModelingToolset: Optimize FMeshWireframeSceneProxy constructor
...
#preflight 62fd52200f2aefc97abf3d50 [CL 21443545 by michael balzer in ue5-main branch]
2022-08-18 11:59:38 -04:00
..
LineSetComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
MeshDebugDrawing.cpp
…
MeshElementsVisualizer.cpp
…
MeshWireframeComponent.cpp
MeshModelingToolset: Optimize FMeshWireframeSceneProxy constructor
2022-08-18 11:59:38 -04:00
PointSetComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
PolyEditPreviewMesh.cpp
…
PreviewGeometryActor.cpp
…
TriangleSetComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
UVLayoutPreview.cpp
…