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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3a85dbd03365cfc1ac94de33001dd685b4014c70
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing
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michael balzer b5d0cc81b8 MeshModelingToolset: Optimize FMeshWireframeSceneProxy constructor
#preflight 62fd52200f2aefc97abf3d50

[CL 21443545 by michael balzer in ue5-main branch]
2022-08-18 11:59:38 -04:00
..
LineSetComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
MeshDebugDrawing.cpp
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MeshElementsVisualizer.cpp
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MeshWireframeComponent.cpp
MeshModelingToolset: Optimize FMeshWireframeSceneProxy constructor
2022-08-18 11:59:38 -04:00
PointSetComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
PolyEditPreviewMesh.cpp
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PreviewGeometryActor.cpp
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TriangleSetComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
UVLayoutPreview.cpp
…
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