Files
UnrealEngineUWP/Engine/Plugins/Runtime/GameplayStateTree/GameplayStateTree.uplugin
ben zeigler 2b1d13c755 Move some gameplay plugins with blueprint hooks to initialize in PreDefault so they are ready for early blueprint loads
#jira UE-158125
#preflight 62d095a6e468fcfd0b3e4817
#rb david.garza

[CL 21100869 by ben zeigler in ue5-main branch]
2022-07-14 18:47:13 -04:00

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{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "1.0",
"FriendlyName" : "GameplayStateTree",
"Description" : "StateTree for AI/Gameplay Behaviors",
"Category" : "Gameplay",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "http://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : false,
"CanContainContent" : true,
"IsBetaVersion" : false,
"IsExperimentalVersion": true,
"Installed" : false,
"Modules": [
{
"Name": "GameplayStateTreeModule",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
}
],
"Plugins": [
{
"Name": "StateTree",
"Enabled": true
}
]
}