Files
UnrealEngineUWP/Engine/Plugins/Runtime/AudioModulation/AudioModulation.uplugin
Rob Gay e894af4d0c Checkpoint - WaveTable Integration w/Modulation & MetaSounds
- Removed duplicate implementation of ModPatch editor stuff now that WT Plugin covers it
- Add UWaveTableBank asset & WaveTable MetaSound DataType
- Add Full Sin as curve type
- Fix-up ability to make WaveTable assets bipolar but leave Modulation Patches unipolar
- Inherit ModulationTransform from new WaveTableTransform for extensibility to WT implementation
- Move ModulationCurve --> WaveTableCurve
- FastSin to Sin implementation in now WaveTableCurve (no reason to use fast implementation when using WT or interpolating curve key implementation at block rate)
#rb helen.yang
#jira UE-156634
#jira UE-156635
#jira UE-156874
#preflight 62b9cf61de2c0f4cf8774a9a

[CL 20832273 by Rob Gay in ue5-main branch]
2022-06-27 12:00:38 -04:00

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.0",
"FriendlyName": "Audio Modulation",
"Description": "Default implementation of Audio Modulation in the Unreal Audio Engine.",
"Category": "Audio",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": false,
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"Modules": [
{
"Name": "AudioModulation",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "AudioModulationEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit"
}
],
"Plugins": [
{
"Name": "MetaSound",
"Enabled": true
},
{
"Name": "WaveTable",
"Enabled": true
}
]
}