Files
UnrealEngineUWP/Engine/Plugins/EnhancedInput/Source/InputEditor/Private/ActionMappingDetails.cpp
rex hill a8a56bb844 Add required namespace to InputConstants::PropertyPadding
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21196275 in //UE5/Release-Engine-Staging/...
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21196960 by rex hill in ue5-main branch]
2022-07-20 21:53:34 -04:00

613 lines
21 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ActionMappingDetails.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "EnhancedActionKeyMapping.h"
#include "InputAction.h"
#include "InputMappingContext.h"
#include "IDetailChildrenBuilder.h"
#include "IDetailDragDropHandler.h"
#include "IDetailGroup.h"
#include "IDetailPropertyRow.h"
#include "IDocumentation.h"
#include "PropertyCustomizationHelpers.h"
#include "ScopedTransaction.h"
#include "DragAndDrop/DecoratedDragDropOp.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Text/STextBlock.h"
#include "AssetRegistry/AssetRegistryModule.h"
#define LOCTEXT_NAMESPACE "ActionMappingDetails"
// TODO: This is derived from (and will eventually replace) InputSettingsDetails.cpp
FActionMappingsNodeBuilderEx::FActionMappingsNodeBuilderEx(IDetailLayoutBuilder* InDetailLayoutBuilder, const TSharedPtr<IPropertyHandle>& InPropertyHandle)
: DetailLayoutBuilder(InDetailLayoutBuilder)
, ActionMappingsPropertyHandle(InPropertyHandle)
{
// Support for updating references to renamed input actions
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(FName("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
if (!AssetRegistry.OnAssetAdded().IsBoundToObject(this))
{
AssetRegistry.OnAssetRenamed().AddRaw(this, &FActionMappingsNodeBuilderEx::OnAssetRenamed);
}
}
FActionMappingsNodeBuilderEx::~FActionMappingsNodeBuilderEx()
{
// Unregister settings panel listeners
if (FAssetRegistryModule* AssetRegistryModule = FModuleManager::GetModulePtr<FAssetRegistryModule>(FName("AssetRegistry")))
{
IAssetRegistry* AssetRegistry = AssetRegistryModule->TryGet();
if (AssetRegistry)
{
AssetRegistry->OnAssetRenamed().RemoveAll(this);
}
}
}
void FActionMappingsNodeBuilderEx::Tick(float DeltaTime)
{
if (GroupsRequireRebuild())
{
RebuildChildren();
}
HandleDelayedGroupExpansion();
}
int32 FActionMappingsNodeBuilderEx::GetNumGroupedMappings() const
{
return GroupedMappings.Num();
}
void FActionMappingsNodeBuilderEx::ReorderMappings(int32 OriginalIndex, int32 NewIndex)
{
TArray<UObject*> OuterObjects;
ActionMappingsPropertyHandle->GetOuterObjects(OuterObjects);
if (OuterObjects.IsEmpty())
{
return;
}
UInputMappingContext* InputContext = CastChecked<UInputMappingContext>(OuterObjects[0]);
if (InputContext == nullptr)
{
return;
}
const FScopedTransaction Transaction(LOCTEXT("ReorderMapping_Transaction", "Move Mapping"));
InputContext->Modify();
ActionMappingsPropertyHandle->NotifyPreChange();
DelayedGroupExpansionStates.Emplace(nullptr, true);
const UInputAction* ActionOfNewIndex = GroupedMappings[NewIndex].SharedAction;
const UInputAction* ActionOfOriginalIndex = GroupedMappings[OriginalIndex].SharedAction;
int32 NewMappingIndex = INDEX_NONE;
int32 OriginalMappingIndex = INDEX_NONE;
const TSharedPtr<IPropertyHandleArray> ActionMappingsArrayHandle = ActionMappingsPropertyHandle->AsArray();
uint32 NumMappings;
ActionMappingsArrayHandle->GetNumElements(NumMappings);
// loop through all mappings to find the first instance of the action we're moving to and from
for (uint32 Index = 0; Index < NumMappings; ++Index)
{
TSharedRef<IPropertyHandle> ActionMapping = ActionMappingsArrayHandle->GetElement(Index);
const UObject* Action;
const FPropertyAccess::Result Result = ActionMapping->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnhancedActionKeyMapping, Action))->GetValue(Action);
if (Result == FPropertyAccess::Success)
{
// Only care about the first time we find an action of that type
if (Action == ActionOfNewIndex && NewMappingIndex == INDEX_NONE)
{
NewMappingIndex = Index;
}
else if (Action == ActionOfOriginalIndex && OriginalMappingIndex == INDEX_NONE)
{
OriginalMappingIndex = Index;
}
}
}
// make sure we found indices for each action
if (NewMappingIndex == INDEX_NONE || OriginalIndex == INDEX_NONE)
{
return;
}
// figuring out if shifting items forward or backwards
if ((OriginalMappingIndex - NewMappingIndex) > 0)
{
FEnhancedActionKeyMapping OriginalKeyMapping = InputContext->Mappings[OriginalMappingIndex];
for (int32 Index = OriginalMappingIndex; Index > NewMappingIndex; --Index)
{
InputContext->Mappings[Index] = InputContext->Mappings[Index - 1];
}
InputContext->Mappings[NewMappingIndex] = OriginalKeyMapping;
}
else
{
FEnhancedActionKeyMapping OriginalKeyMapping = InputContext->Mappings[OriginalMappingIndex];
for (int32 Index = OriginalMappingIndex; Index < NewMappingIndex; ++Index)
{
InputContext->Mappings[Index] = InputContext->Mappings[Index + 1];
}
InputContext->Mappings[NewMappingIndex] = OriginalKeyMapping;
}
ActionMappingsPropertyHandle->NotifyPostChange(EPropertyChangeType::ArrayAdd);
}
/** Drag-and-drop operation that stores data about the source input mapping being dragged */
class FInputMappingIndexDragDropOp : public FDecoratedDragDropOp
{
public:
DRAG_DROP_OPERATOR_TYPE(FUserDefinedEnumIndexDragDropOp, FDecoratedDragDropOp);
FInputMappingIndexDragDropOp(ActionMappingDetails::FMappingSet* InTargetMappingSet, int32 InInputMappingIndex, FActionMappingsNodeBuilderEx* InActionMappingNodeBuilder)
: TargetMappingSet(InTargetMappingSet)
, InputMappingIndex(InInputMappingIndex)
, ActionMappingNodeBuilder(InActionMappingNodeBuilder)
{
if (InTargetMappingSet->SharedAction)
{
InputMappingDisplayText = FText::FromName(InTargetMappingSet->SharedAction->GetFName());
}
else
{
InputMappingDisplayText = FText::FromString("None");
}
MouseCursor = EMouseCursor::GrabHandClosed;
}
void Init()
{
SetValidTarget(false);
SetupDefaults();
Construct();
}
void SetValidTarget(bool IsValidTarget)
{
FFormatNamedArguments Args;
Args.Add(TEXT("InputMappingName"), InputMappingDisplayText);
if (IsValidTarget)
{
CurrentHoverText = FText::Format(LOCTEXT("MoveInputMappingHere", "Move '{InputMappingName}' Here"), Args);
CurrentIconBrush = FAppStyle::GetBrush("Graph.ConnectorFeedback.OK");
}
else
{
CurrentHoverText = FText::Format(LOCTEXT("CannotMoveInputMappingHere", "Cannot Move '{InputMappingName}' Here"), Args);
CurrentIconBrush = FAppStyle::GetBrush("Graph.ConnectorFeedback.Error");
}
}
ActionMappingDetails::FMappingSet* GetMappingSet() const
{
return TargetMappingSet;
}
int32 GetInputMappingIndex() const
{
return InputMappingIndex;
}
private:
ActionMappingDetails::FMappingSet* TargetMappingSet;
int32 InputMappingIndex;
FActionMappingsNodeBuilderEx* ActionMappingNodeBuilder;
FText InputMappingDisplayText;
};
/** Handler for customizing the drag-and-drop behavior for input mappings, allowing them to be reordered */
class FInputMappingIndexDragDropHandler : public IDetailDragDropHandler
{
public:
FInputMappingIndexDragDropHandler(ActionMappingDetails::FMappingSet* InTargetMappingSet, int32 InTargetMappingIndex, FActionMappingsNodeBuilderEx* InActionMappingNodeBuilder)
: TargetInputMappingSet(InTargetMappingSet)
, InputMappingIndex(InTargetMappingIndex)
, ActionMappingNodeBuilder(InActionMappingNodeBuilder)
{
check(TargetInputMappingSet);
check(ActionMappingNodeBuilder);
check(InputMappingIndex >= 0 && InputMappingIndex < ActionMappingNodeBuilder->GetNumGroupedMappings());
}
virtual TSharedPtr<FDragDropOperation> CreateDragDropOperation() const override
{
TSharedPtr<FInputMappingIndexDragDropOp> DragOp = MakeShared<FInputMappingIndexDragDropOp>(TargetInputMappingSet, InputMappingIndex, ActionMappingNodeBuilder);
DragOp->Init();
return DragOp;
}
/** Compute new target index based on drop zone (above vs below) */
static int32 ComputeNewIndex(int32 OriginalIndex, int32 DropOntoIndex, EItemDropZone DropZone)
{
check(DropZone != EItemDropZone::OntoItem);
int32 NewIndex = DropOntoIndex;
if (DropZone == EItemDropZone::BelowItem)
{
// If the drop zone is below, then we actually move it to the next item's index
NewIndex++;
}
if (OriginalIndex < NewIndex)
{
// If the item is moved down the list, then all the other elements below it are shifted up one
NewIndex--;
}
return ensure(NewIndex >= 0) ? NewIndex : 0;
}
virtual bool AcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone) const override
{
const TSharedPtr<FInputMappingIndexDragDropOp> DragOp = DragDropEvent.GetOperationAs<FInputMappingIndexDragDropOp>();
if (!DragOp.IsValid() || DropZone == EItemDropZone::OntoItem)
{
return false;
}
const int32 NewIndex = ComputeNewIndex(DragOp->GetInputMappingIndex(), InputMappingIndex, DropZone);
ActionMappingNodeBuilder->ReorderMappings(DragOp->GetInputMappingIndex(), NewIndex);
return true;
}
virtual TOptional<EItemDropZone> CanAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone) const override
{
const TSharedPtr<FInputMappingIndexDragDropOp> DragOp = DragDropEvent.GetOperationAs<FInputMappingIndexDragDropOp>();
if (!DragOp.IsValid())
{
return TOptional<EItemDropZone>();
}
// We're reordering, so there's no logical interpretation for dropping directly onto another item.
// Just change it to a drop-above in this case.
const EItemDropZone OverrideZone = (DropZone == EItemDropZone::BelowItem) ? EItemDropZone::BelowItem : EItemDropZone::AboveItem;
const int32 NewIndex = ComputeNewIndex(DragOp->GetInputMappingIndex(), InputMappingIndex, OverrideZone);
// Make sure that the new index is valid *and* that it represents an actual move from the current position.
if (NewIndex < 0 || NewIndex >= ActionMappingNodeBuilder->GetNumGroupedMappings() || NewIndex == DragOp->GetInputMappingIndex())
{
return TOptional<EItemDropZone>();
}
DragOp->SetValidTarget(true);
return OverrideZone;
}
private:
ActionMappingDetails::FMappingSet* TargetInputMappingSet;
int32 InputMappingIndex;
FActionMappingsNodeBuilderEx* ActionMappingNodeBuilder;
};
void FActionMappingsNodeBuilderEx::GenerateHeaderRowContent(FDetailWidgetRow& NodeRow)
{
TSharedRef<SWidget> AddButton = PropertyCustomizationHelpers::MakeAddButton(
FSimpleDelegate::CreateSP(this, &FActionMappingsNodeBuilderEx::AddActionMappingButton_OnClick),
TAttribute<FText>(this, &FActionMappingsNodeBuilderEx::GetAddNewActionTooltip),
TAttribute<bool>(this, &FActionMappingsNodeBuilderEx::CanAddNewActionMapping));
TSharedRef<SWidget> ClearButton = PropertyCustomizationHelpers::MakeEmptyButton(FSimpleDelegate::CreateSP(this, &FActionMappingsNodeBuilderEx::ClearActionMappingButton_OnClick),
LOCTEXT("ClearActionMappingToolTip", "Removes all Action Mappings"));
FSimpleDelegate RebuildChildrenDelegate = FSimpleDelegate::CreateSP(this, &FActionMappingsNodeBuilderEx::RebuildChildren);
ActionMappingsPropertyHandle->SetOnPropertyValueChanged(RebuildChildrenDelegate);
ActionMappingsPropertyHandle->AsArray()->SetOnNumElementsChanged(RebuildChildrenDelegate);
NodeRow
.FilterString(ActionMappingsPropertyHandle->GetPropertyDisplayName())
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
[
ActionMappingsPropertyHandle->CreatePropertyNameWidget()
]
+ SHorizontalBox::Slot()
.Padding(2.0f)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.AutoWidth()
[
AddButton
]
+ SHorizontalBox::Slot()
.Padding(2.0f)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.AutoWidth()
[
ClearButton
]
];
}
bool FActionMappingsNodeBuilderEx::CanAddNewActionMapping() const
{
// If the last action mapping the user has added is still null, then do not allow adding another one
TSharedPtr<IPropertyHandleArray> ActionMappingsArrayHandle = ActionMappingsPropertyHandle->AsArray();
uint32 NumMappings;
ActionMappingsArrayHandle->GetNumElements(NumMappings);
if(NumMappings > 0)
{
TSharedRef<IPropertyHandle> ActionMapping = ActionMappingsArrayHandle->GetElement(NumMappings - 1);
const UObject* Action;
FPropertyAccess::Result Result = ActionMapping->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnhancedActionKeyMapping, Action))->GetValue(Action);
return Result == FPropertyAccess::Success && Action;
}
// If there are no mappings, then the user is allowed to add one
return true;
}
FText FActionMappingsNodeBuilderEx::GetAddNewActionTooltip() const
{
if(CanAddNewActionMapping())
{
return LOCTEXT("AddActionMappingToolTip_Enabled", "Adds Action Mapping");
}
else
{
return LOCTEXT("AddActionMappingToolTip_Disabled", "Cannot add an action mapping while an empty mapping exists");
}
}
void FActionMappingsNodeBuilderEx::OnAssetRenamed(const FAssetData& AssetData, const FString& OldName)
{
// If this is an Input Action asset, then we need to check for any references to it and replace them
if (AssetData.GetClass() == UInputAction::StaticClass())
{
const FName OldPackageName = *FPackageName::ObjectPathToPackageName(OldName);
ActionsBeingRenamed.Add(AssetData.PackageName, OldPackageName);
}
}
void FActionMappingsNodeBuilderEx::GenerateChildContent(IDetailChildrenBuilder& ChildrenBuilder)
{
RebuildGroupedMappings();
for (int32 Index = 0; Index < GroupedMappings.Num(); ++Index)
{
ActionMappingDetails::FMappingSet& MappingSet = GroupedMappings[Index];
FString GroupNameString(TEXT("ActionMappings."));
GroupNameString += MappingSet.SharedAction->GetPathName();
FName GroupName(*GroupNameString);
IDetailGroup& ActionMappingGroup = ChildrenBuilder.AddGroup(GroupName, FText::FromString(MappingSet.SharedAction->GetPathName()));
MappingSet.DetailGroup = &ActionMappingGroup;
TSharedRef<SWidget> AddButton = PropertyCustomizationHelpers::MakeAddButton(FSimpleDelegate::CreateSP(this, &FActionMappingsNodeBuilderEx::AddActionMappingToGroupButton_OnClick, MappingSet),
LOCTEXT("AddActionMappingToGroupToolTip", "Add a control binding to the Action Mapping"));
TSharedRef<SWidget> RemoveButton = PropertyCustomizationHelpers::MakeDeleteButton(FSimpleDelegate::CreateSP(this, &FActionMappingsNodeBuilderEx::RemoveActionMappingGroupButton_OnClick, MappingSet),
LOCTEXT("RemoveActionMappingGroupToolTip", "Remove the Action Mapping Group"));
ActionMappingGroup.HeaderRow()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(ActionMappingDetails::InputConstants::PropertyPadding)
.AutoWidth()
[
SNew(SBox)
.WidthOverride(ActionMappingDetails::InputConstants::TextBoxWidth)
[
SNew(SObjectPropertyEntryBox)
.AllowedClass(UInputAction::StaticClass())
.ObjectPath(MappingSet.SharedAction ? MappingSet.SharedAction->GetPathName() : FString())
.DisplayUseSelected(true)
.OnObjectChanged(this, &FActionMappingsNodeBuilderEx::OnActionMappingActionChanged, MappingSet)
]
]
+ SHorizontalBox::Slot()
.Padding(ActionMappingDetails::InputConstants::PropertyPadding)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.AutoWidth()
[
AddButton
]
+ SHorizontalBox::Slot()
.Padding(ActionMappingDetails::InputConstants::PropertyPadding)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.AutoWidth()
[
RemoveButton
]
]
.DragDropHandler(MakeShared<FInputMappingIndexDragDropHandler>(&GroupedMappings[Index], Index, this));
for (int32 MappingIndex = 0; MappingIndex < MappingSet.Mappings.Num(); ++MappingIndex)
{
ActionMappingGroup.AddPropertyRow(MappingSet.Mappings[MappingIndex]).ShowPropertyButtons(false);
}
}
}
void FActionMappingsNodeBuilderEx::AddActionMappingButton_OnClick()
{
static const FName BaseActionMappingName(*LOCTEXT("NewActionMappingName", "NewActionMapping").ToString());
static int32 NewMappingCount = 0;
const FScopedTransaction Transaction(LOCTEXT("AddActionMapping_Transaction", "Add Action Mapping"));
TArray<UObject*> OuterObjects;
ActionMappingsPropertyHandle->GetOuterObjects(OuterObjects);
if (OuterObjects.Num() == 1)
{
UInputMappingContext* InputContext = CastChecked<UInputMappingContext>(OuterObjects[0]);
InputContext->Modify();
ActionMappingsPropertyHandle->NotifyPreChange();
DelayedGroupExpansionStates.Emplace(nullptr, true);
InputContext->MapKey(nullptr, FKey());
ActionMappingsPropertyHandle->NotifyPostChange(EPropertyChangeType::ArrayAdd);
}
}
void FActionMappingsNodeBuilderEx::ClearActionMappingButton_OnClick()
{
ActionMappingsPropertyHandle->AsArray()->EmptyArray();
}
void FActionMappingsNodeBuilderEx::OnActionMappingActionChanged(const FAssetData& AssetData, const ActionMappingDetails::FMappingSet MappingSet)
{
const FScopedTransaction Transaction(LOCTEXT("SwitchActionMapping_Transaction", "Switch Action Mapping"));
const UInputAction* SelectedAction = Cast<const UInputAction>(AssetData.GetAsset());
const UObject* CurrentAction = nullptr;
if (MappingSet.Mappings.Num() > 0)
{
MappingSet.Mappings[0]->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnhancedActionKeyMapping, Action))->GetValue(CurrentAction);
}
if (SelectedAction != CurrentAction)
{
for (int32 Index = 0; Index < MappingSet.Mappings.Num(); ++Index)
{
MappingSet.Mappings[Index]->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnhancedActionKeyMapping, Action))->SetValue(SelectedAction);
}
if (MappingSet.DetailGroup)
{
DelayedGroupExpansionStates.Emplace(SelectedAction, MappingSet.DetailGroup->GetExpansionState());
// Don't want to save expansion state of old asset
MappingSet.DetailGroup->ToggleExpansion(false);
}
}
}
void FActionMappingsNodeBuilderEx::AddActionMappingToGroupButton_OnClick(const ActionMappingDetails::FMappingSet MappingSet)
{
const FScopedTransaction Transaction(LOCTEXT("AddActionMappingToGroup_Transaction", "Add a control binding to the Action Mapping"));
TArray<UObject*> OuterObjects;
ActionMappingsPropertyHandle->GetOuterObjects(OuterObjects);
if (OuterObjects.Num() == 1)
{
UInputMappingContext* InputContext = CastChecked<UInputMappingContext>(OuterObjects[0]);
InputContext->Modify();
ActionMappingsPropertyHandle->NotifyPreChange();
DelayedGroupExpansionStates.Emplace(MappingSet.SharedAction, true);
InputContext->MapKey(MappingSet.SharedAction, FKey());
ActionMappingsPropertyHandle->NotifyPostChange(EPropertyChangeType::ArrayAdd);
}
}
void FActionMappingsNodeBuilderEx::RemoveActionMappingGroupButton_OnClick(const ActionMappingDetails::FMappingSet MappingSet)
{
const FScopedTransaction Transaction(LOCTEXT("RemoveActionMappingGroup_Transaction", "Remove Action Mapping and all control bindings"));
TSharedPtr<IPropertyHandleArray> ActionMappingsArrayHandle = ActionMappingsPropertyHandle->AsArray();
TArray<int32> SortedIndices;
for (int32 Index = 0; Index < MappingSet.Mappings.Num(); ++Index)
{
SortedIndices.AddUnique(MappingSet.Mappings[Index]->GetIndexInArray());
}
SortedIndices.Sort();
for (int32 Index = SortedIndices.Num() - 1; Index >= 0; --Index)
{
ActionMappingsArrayHandle->DeleteItem(SortedIndices[Index]);
}
}
bool FActionMappingsNodeBuilderEx::GroupsRequireRebuild() const
{
// If any input actions have been renamed, then we need to update the details
if (!ActionsBeingRenamed.IsEmpty())
{
return true;
}
for (int32 GroupIndex = 0; GroupIndex < GroupedMappings.Num(); ++GroupIndex)
{
const ActionMappingDetails::FMappingSet& MappingSet = GroupedMappings[GroupIndex];
for (int32 MappingIndex = 0; MappingIndex < MappingSet.Mappings.Num(); ++MappingIndex)
{
const UObject* Action;
MappingSet.Mappings[MappingIndex]->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnhancedActionKeyMapping, Action))->GetValue(Action);
if (MappingSet.SharedAction != Action)
{
return true;
}
}
}
return false;
}
void FActionMappingsNodeBuilderEx::RebuildGroupedMappings()
{
GroupedMappings.Empty();
ActionsBeingRenamed.Empty();
TSharedPtr<IPropertyHandleArray> ActionMappingsArrayHandle = ActionMappingsPropertyHandle->AsArray();
uint32 NumMappings;
ActionMappingsArrayHandle->GetNumElements(NumMappings);
for (uint32 Index = 0; Index < NumMappings; ++Index)
{
TSharedRef<IPropertyHandle> ActionMapping = ActionMappingsArrayHandle->GetElement(Index);
const UObject* Action;
FPropertyAccess::Result Result = ActionMapping->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnhancedActionKeyMapping, Action))->GetValue(Action);
if (Result == FPropertyAccess::Success)
{
int32 FoundIndex = INDEX_NONE;
for (int32 GroupIndex = 0; GroupIndex < GroupedMappings.Num(); ++GroupIndex)
{
if (GroupedMappings[GroupIndex].SharedAction == Action)
{
FoundIndex = GroupIndex;
break;
}
}
if (FoundIndex == INDEX_NONE)
{
FoundIndex = GroupedMappings.Num();
GroupedMappings.AddZeroed();
GroupedMappings[FoundIndex].SharedAction = Cast<const UInputAction>(Action);
}
GroupedMappings[FoundIndex].Mappings.Add(ActionMapping);
}
}
}
void FActionMappingsNodeBuilderEx::HandleDelayedGroupExpansion()
{
if (DelayedGroupExpansionStates.Num() > 0)
{
for (auto GroupState : DelayedGroupExpansionStates)
{
for (auto& MappingSet : GroupedMappings)
{
if (MappingSet.SharedAction == GroupState.Key)
{
MappingSet.DetailGroup->ToggleExpansion(GroupState.Value);
break;
}
}
}
DelayedGroupExpansionStates.Empty();
}
}
#undef LOCTEXT_NAMESPACE