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This was occurring because the FCurveSequence animation the notification was using to drive its opacity was using the FSlateApplication::GetCurrentTime(), which is only updated after loading is completed. #jira UE-158439 #rb matt.kuhlenschmidt #ROBOMERGE-AUTHOR: sebastian.nordgren #ROBOMERGE-SOURCE: CL 21054222 via CL 21054232 via CL 21054238 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21075885 by sebastian nordgren in ue5-main branch]