Files
UnrealEngineUWP/Engine/Plugins/Editor/ConsoleVariablesEditor/ConsoleVariables.uplugin
Jared Therriault df5614a07e Console Variables Editor:
-Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module
-Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure
-Add option to execute all commands in an asset from context click in content browser

#rb Jason.Walter

#jira UE-155812

#preflight https://horde.devtools.epicgames.com/job/62a8c795cf54a658ee2469e9

[CL 20695131 by Jared Therriault in ue5-main branch]
2022-06-16 16:57:48 -04:00

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{
"FileVersion": 1,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "Console Variables Editor",
"Description": "Save, load and control Console Variables (cvars) from this panel using Slate.",
"Category": "Virtual Production",
"CreatedBy": "",
"CreatedByURL": "",
"DocsURL": "",
"EnabledByDefault": false,
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"Plugins":
[
{
"Name": "ConcertSyncClient",
"Enabled": true
},
{
"Name": "ConcertSyncCore",
"Enabled": true
},
{
"Name": "ConcertMain",
"Enabled": true
},
{
"Name": "ConcertSharedSlate",
"Enabled": true
}
],
"Modules": [
{
"Name": "ConsoleVariablesEditor",
"Type": "UncookedOnly",
"LoadingPhase": "Default"
},
{
"Name": "ConsoleVariablesEditorRuntime",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}