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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "SkillSystemModulePrivatePCH.h"
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USkillSystemTestAttributeSet::USkillSystemTestAttributeSet(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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Health = 100.f;
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Damage = 0.f;
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CritChance = 1.f;
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}
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void USkillSystemTestAttributeSet::PreAttributeModify(struct FGameplayEffectModCallbackData &Data)
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{
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}
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void USkillSystemTestAttributeSet::PostAttributeModify(const struct FGameplayEffectModCallbackData &Data)
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{
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static UProperty *HealthProperty = FindFieldChecked<UProperty>(USkillSystemTestAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED(USkillSystemTestAttributeSet, Health));
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static UProperty *DamageProperty = FindFieldChecked<UProperty>(USkillSystemTestAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED(USkillSystemTestAttributeSet, Damage));
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UProperty *ModifiedProperty = Data.ModifierSpec.Info.Attribute.GetUProperty();
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if ( Data.EvaluatedData.Tags.HasTag(FName(TEXT("FireDamage")) ))
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{
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}
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// What property was modified?
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if (DamageProperty == ModifiedProperty)
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{
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// Treat damage as minus health
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Health -= Damage;
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Damage = 0.f;
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}
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}
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