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Removed IFieldPathHelper. The functionality was moved to the editor subsystem, which made the abstraction unnecessary and unavailable to blueprint. FBindingSource no longer contains the IsSelected member. This was very context-specific, and doesn't really make sense in the general case. [REVIEW] [at]patrick.boutot #jira UE-145128 #rnx #preflight 62b9c947e77151e5996f3f36 #ROBOMERGE-OWNER: sebastian.nordgren #ROBOMERGE-AUTHOR: sebastian.nordgren #ROBOMERGE-SOURCE: CL 20833893 via CL 20836430 via CL 20836446 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995) [CL 20838757 by sebastian nordgren in ue5-main branch]
46 lines
847 B
C#
46 lines
847 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using System.Collections.Generic;
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using UnrealBuildTool;
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public class ModelViewViewModelEditor : ModuleRules
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{
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public ModelViewViewModelEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"Core",
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"CoreUObject",
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"EditorSubsystem",
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"ModelViewViewModel",
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"ModelViewViewModelBlueprint",
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"PropertyPath",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetTools",
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"EditorWidgets",
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"BlueprintGraph",
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"GraphEditor",
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"InputCore",
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"Kismet",
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"MessageLog",
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"Projects",
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"PropertyEditor",
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"StatusBar",
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"SlateCore",
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"Slate",
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"ToolMenus",
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"ToolWidgets",
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"UnrealEd",
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"UMG",
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"UMGEditor",
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});
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}
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}
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