Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/ModelViewViewModelEditor.Build.cs
sebastian nordgren 3a3f846e36 MVVM: Setting a conversion function with multiple arguments now generates a FunctionGraph in the widget blueprint that is used to call the function, which allows us to bind multiple properties to conversion functions.
Removed IFieldPathHelper. The functionality was moved to the editor subsystem, which made the abstraction unnecessary and unavailable to blueprint.

FBindingSource no longer contains the IsSelected member. This was very context-specific, and doesn't really make sense in the general case.

[REVIEW] [at]patrick.boutot
#jira UE-145128
#rnx
#preflight 62b9c947e77151e5996f3f36

#ROBOMERGE-OWNER: sebastian.nordgren
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 20833893 via CL 20836430 via CL 20836446
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20838757 by sebastian nordgren in ue5-main branch]
2022-06-27 16:24:02 -04:00

46 lines
847 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class ModelViewViewModelEditor : ModuleRules
{
public ModelViewViewModelEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Core",
"CoreUObject",
"EditorSubsystem",
"ModelViewViewModel",
"ModelViewViewModelBlueprint",
"PropertyPath",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"EditorWidgets",
"BlueprintGraph",
"GraphEditor",
"InputCore",
"Kismet",
"MessageLog",
"Projects",
"PropertyEditor",
"StatusBar",
"SlateCore",
"Slate",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
"UMG",
"UMGEditor",
});
}
}