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[REVIEW] [at]patrick.boutot #rnx #ROBOMERGE-AUTHOR: sebastian.nordgren #ROBOMERGE-SOURCE: CL 20554691 via CL 20554704 via CL 20554730 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795) [CL 20559543 by sebastian nordgren in ue5-main branch]
37 lines
1.7 KiB
C++
37 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Templates/SubclassOf.h"
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#include "UObject/Object.h"
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class FKismetCompilerContext;
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class UBlueprint;
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class UEdGraph;
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namespace UE::MVVM::FunctionGraphHelper
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{
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/** Generate a function graph that can be viewed in the BP editor. */
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MODELVIEWVIEWMODELBLUEPRINT_API UEdGraph* CreateFunctionGraph(FKismetCompilerContext& Context, const FStringView FunctionName, EFunctionFlags ExtraFunctionFlag, const FStringView Category, bool bIsEditable);
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/** Generate a function graph that cannot be viewed in the BP editor. */
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UEdGraph* CreateIntermediateFunctionGraph(FKismetCompilerContext& Context, const FStringView FunctionName, EFunctionFlags ExtraFunctionFlag, const FStringView Category, bool bIsEditable);
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/** Add an input argument to an existing function graph. */
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bool AddFunctionArgument(UEdGraph* FunctionGraph, TSubclassOf<UObject> Argument, FName ArgumentName);
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/** Add an input argument to an existing function graph. */
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bool AddFunctionArgument(UEdGraph* FunctionGraph, FProperty* Argument, FName ArgumentName);
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/** Generate the nodes needed for to call the MVVMView::SetViewModel function. */
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bool GenerateViewModelSetter(FKismetCompilerContext& Context, UEdGraph* FunctionGraph, FName ViewModelName);
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/** Generate the nodes needed for to set the property and to call the broadcast field notify function. */
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bool GenerateViewModelFieldNotifySetter(FKismetCompilerContext& Context, UEdGraph* FunctionGraph, FProperty* Property, FName InputPinName);
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/** Generate the nodes needed to broadcast field notify function. */
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bool GenerateViewModelFielNotifyBroadcast(FKismetCompilerContext& Context, UEdGraph* FunctionGraph, FProperty* Property);
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} //namespace
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