Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/MVVMFunctionGraphHelper.h
sebastian nordgren 0bb09d9457 MVVM - Removed unnecessary API tags from FunctionGraphHelper.
[REVIEW] [at]patrick.boutot
#rnx

#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 20554691 via CL 20554704 via CL 20554730
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20559543 by sebastian nordgren in ue5-main branch]
2022-06-08 13:19:20 -04:00

37 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "UObject/Object.h"
class FKismetCompilerContext;
class UBlueprint;
class UEdGraph;
namespace UE::MVVM::FunctionGraphHelper
{
/** Generate a function graph that can be viewed in the BP editor. */
MODELVIEWVIEWMODELBLUEPRINT_API UEdGraph* CreateFunctionGraph(FKismetCompilerContext& Context, const FStringView FunctionName, EFunctionFlags ExtraFunctionFlag, const FStringView Category, bool bIsEditable);
/** Generate a function graph that cannot be viewed in the BP editor. */
UEdGraph* CreateIntermediateFunctionGraph(FKismetCompilerContext& Context, const FStringView FunctionName, EFunctionFlags ExtraFunctionFlag, const FStringView Category, bool bIsEditable);
/** Add an input argument to an existing function graph. */
bool AddFunctionArgument(UEdGraph* FunctionGraph, TSubclassOf<UObject> Argument, FName ArgumentName);
/** Add an input argument to an existing function graph. */
bool AddFunctionArgument(UEdGraph* FunctionGraph, FProperty* Argument, FName ArgumentName);
/** Generate the nodes needed for to call the MVVMView::SetViewModel function. */
bool GenerateViewModelSetter(FKismetCompilerContext& Context, UEdGraph* FunctionGraph, FName ViewModelName);
/** Generate the nodes needed for to set the property and to call the broadcast field notify function. */
bool GenerateViewModelFieldNotifySetter(FKismetCompilerContext& Context, UEdGraph* FunctionGraph, FProperty* Property, FName InputPinName);
/** Generate the nodes needed to broadcast field notify function. */
bool GenerateViewModelFielNotifyBroadcast(FKismetCompilerContext& Context, UEdGraph* FunctionGraph, FProperty* Property);
} //namespace