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- Added property functions which can be executed and chained during property binding to set values of properties [CL 34087989 by mikko mononen in ue5-main branch]
61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "StateTreePropertyFunctionBase.h"
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#include "StateTreeBooleanAlgebraPropertyFunctions.generated.h"
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struct FStateTreeExecutionContext;
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USTRUCT()
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struct STATETREEMODULE_API FStateTreeBooleanOperationPropertyFunctionInstanceData
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category = Param)
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bool bLeft = false;
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UPROPERTY(EditAnywhere, Category = Param)
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bool bRight = false;
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UPROPERTY(EditAnywhere, Category = Output)
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bool bResult = false;
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};
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/**
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* Performs 'And' operation on two booleans.
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*/
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USTRUCT(DisplayName = "And")
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struct STATETREEMODULE_API FStateTreeBooleanAndPropertyFunction : public FStateTreePropertyFunctionCommonBase
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{
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GENERATED_BODY()
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using FInstanceDataType = FStateTreeBooleanOperationPropertyFunctionInstanceData;
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virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
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virtual void Execute(FStateTreeExecutionContext& Context) const override;
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#if WITH_EDITOR
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virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
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#endif
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};
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/**
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* Performs 'Or' operation on two booleans.
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*/
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USTRUCT(DisplayName = "Or")
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struct STATETREEMODULE_API FStateTreeBooleanOrPropertyFunction : public FStateTreePropertyFunctionCommonBase
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{
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GENERATED_BODY()
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using FInstanceDataType = FStateTreeBooleanOperationPropertyFunctionInstanceData;
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virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
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virtual void Execute(FStateTreeExecutionContext& Context) const override;
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#if WITH_EDITOR
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virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
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#endif
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}; |