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93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "ScreenshotFunctionalTest.h"
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#include "Engine/GameViewportClient.h"
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#include "AutomationBlueprintFunctionLibrary.h"
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#include "Camera/CameraComponent.h"
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#include "Camera/PlayerCameraManager.h"
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#include "Kismet/GameplayStatics.h"
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#include "Engine/Engine.h"
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#include "EngineGlobals.h"
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#include "Misc/AutomationTest.h"
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AScreenshotFunctionalTest::AScreenshotFunctionalTest( const FObjectInitializer& ObjectInitializer )
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: AFunctionalTest(ObjectInitializer)
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, ScreenshotOptions(EComparisonTolerance::Low)
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{
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ScreenshotCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("Camera"));
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ScreenshotCamera->SetupAttachment(RootComponent);
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}
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void AScreenshotFunctionalTest::PrepareTest()
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{
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APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0);
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PlayerController->SetViewTarget(this, FViewTargetTransitionParams());
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// It's possible the defaults for certain tolerance levels have changed, so reset them on test start.
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ScreenshotOptions.SetToleranceAmounts(ScreenshotOptions.Tolerance);
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Super::PrepareTest();
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}
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bool AScreenshotFunctionalTest::IsReady_Implementation()
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{
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return (GFrameNumber - RunFrame) > 2;
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}
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void AScreenshotFunctionalTest::StartTest()
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{
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Super::StartTest();
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UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotInternal(GetName(), ScreenshotOptions);
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FAutomationTestFramework::Get().OnScreenshotTakenAndCompared.AddUObject(this, &AScreenshotFunctionalTest::OnScreenshotTakenAndCompared);
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}
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void AScreenshotFunctionalTest::OnScreenshotTakenAndCompared()
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{
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FAutomationTestFramework::Get().OnScreenshotTakenAndCompared.RemoveAll(this);
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FinishTest(EFunctionalTestResult::Succeeded, TEXT(""));
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}
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#if WITH_EDITOR
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bool AScreenshotFunctionalTest::CanEditChange(const UProperty* InProperty) const
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{
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bool bIsEditable = Super::CanEditChange(InProperty);
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if ( bIsEditable && InProperty )
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{
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const FName PropertyName = InProperty->GetFName();
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if ( PropertyName == GET_MEMBER_NAME_CHECKED(FAutomationScreenshotOptions, ToleranceAmount) )
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{
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bIsEditable = ScreenshotOptions.Tolerance == EComparisonTolerance::Custom;
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}
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else if ( PropertyName == TEXT("ObservationPoint") )
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{
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// You can't ever observe from anywhere but the camera on the screenshot test.
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bIsEditable = false;
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}
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}
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return bIsEditable;
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}
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void AScreenshotFunctionalTest::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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if ( PropertyChangedEvent.Property )
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{
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const FName PropertyName = PropertyChangedEvent.Property->GetFName();
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if ( PropertyName == GET_MEMBER_NAME_CHECKED(FAutomationScreenshotOptions, Tolerance) )
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{
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ScreenshotOptions.SetToleranceAmounts(ScreenshotOptions.Tolerance);
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}
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}
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}
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#endif
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