Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/RenderCore.Build.cs
arciel rekman 5770544450 Fix CIS (DebugGame builds) (UE-138641).
#jira UE-138641
#rb none

#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 18546547 via CL 18546647 via CL 18546655 via CL 18547597 via CL 18547662
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18547724 by arciel rekman in ue5-release-engine-test branch]
2022-01-07 13:00:48 -05:00

50 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildBase;
using UnrealBuildTool;
using System;
public class RenderCore : ModuleRules
{
public RenderCore(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("../Shaders/Shared");
PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
// JSON is used for the asset info in the shader library and dumping out frames.
PrivateDependencyModuleNames.Add("Json");
PrivateDependencyModuleNames.Add("BuildSettings");
if (Target.bBuildEditor == true)
{
DynamicallyLoadedModuleNames.Add("TargetPlatform");
// UObjects are used to produce the full path of the asset by which the shaders are identified
PrivateDependencyModuleNames.Add("CoreUObject");
}
// shader runtime usage visualization requires ability to create images - it is only used in non-editor desktop development targets
// UE_BUILD_DEVELOPMENT is also defined for DebugGame
else if ((Target.Configuration == UnrealTargetConfiguration.Development || Target.Configuration == UnrealTargetConfiguration.DebugGame) && Array.IndexOf(Utils.GetPlatformsInClass(UnrealPlatformClass.Desktop), Target.Platform) >= 0)
{
PrivateDependencyModuleNames.Add("ImageWrapper");
}
// Copy the GPUDumpViewer's source code for the r.DumpGPU command.
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
RuntimeDependencies.Add(Path.Combine(Unreal.EngineDirectory.ToString(), "Extras/GPUDumpViewer/..."), StagedFileType.DebugNonUFS);
}
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog", "CookOnTheFly" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
// Added in Dev-VT, still needed?
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
}
}