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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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39dcada438d405dd29fe97a514d41b91c862de3a
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem
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Wojciech Krywult da81b70c8c CookOnTheFly (platform protoco): Added an additional check to ITargetDeviceSocket::IsConnected in the cooking server. It's needed because on some platforms ITargetDevice::IsProtocolAvailable doesn't have the necessary knowledge and unconditionally returns 'true' (we only know if the protocol is available after creating a socket).
#jira UE-132038
#rb jeff.newquist
#rnx
#preflight 622a5146773679d25d300d44

[CL 19480805 by Wojciech Krywult in ue5-main branch]
2022-03-23 12:37:58 -04:00
..
Private
CookOnTheFly (platform protoco): Added an additional check to ITargetDeviceSocket::IsConnected in the cooking server. It's needed because on some platforms ITargetDevice::IsProtocolAvailable doesn't have the necessary knowledge and unconditionally returns 'true' (we only know if the protocol is available after creating a socket).
2022-03-23 12:37:58 -04:00
Public
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NetworkFileSystem.Build.cs
- Fixed a COTF bug where it would use the TargetPlatformName (say WIndowsClient) instead of IniPlatformName (Windows) when looking in PLatformExtension directories
2022-02-28 09:43:53 -05:00
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