Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/AnimGraphRuntime.Build.cs
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

44 lines
957 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraphRuntime : ModuleRules
{
public AnimGraphRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/AnimGraphRuntime/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AnimationCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"TraceLog",
}
);
SetupModulePhysicsSupport(Target);
// External users of this library do not need to know about Eigen.
AddEngineThirdPartyPrivateStaticDependencies(Target,
"Eigen"
);
if (Target.bCompileChaos || Target.bUseChaos)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"GeometryCollectionEngine",
}
);
}
}
}