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44 lines
957 B
C#
44 lines
957 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class AnimGraphRuntime : ModuleRules
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{
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public AnimGraphRuntime(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Runtime/AnimGraphRuntime/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AnimationCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"TraceLog",
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}
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);
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SetupModulePhysicsSupport(Target);
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// External users of this library do not need to know about Eigen.
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"Eigen"
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);
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if (Target.bCompileChaos || Target.bUseChaos)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"GeometryCollectionEngine",
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}
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);
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}
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}
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}
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