Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserServer/UnrealMultiUserServer.Build.cs
Dominik Peacock ff8b0c25c7 Create slate UI for multi user server
#jira UE-138321
#rb Jason.Walter
#preflight 6204f7f8a8129f65b75914e9

[CL 18949739 by Dominik Peacock in ue5-main branch]
2022-02-11 02:23:45 -05:00

43 lines
881 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealMultiUserServer : ModuleRules
{
public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Concert",
"TraceInsights",
"ApplicationCore", // for LaunchEngineLoop.cpp dependency
"Projects", // for LaunchEngineLoop.cpp dependency
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"ConcertSyncCore",
"ConcertSyncServer",
"ConcertServerUI",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ConcertSyncServer",
"ConcertServerUI"
}
);
}
}