Files
UnrealEngineUWP/Engine/Source/Programs/Shared/MetaData.cs
Ben Marsh cda1b66bba Reformat EpicGames.Core according to standard coding conventions.
#preflight 623cd2e84368f558e30b4a9e

[CL 19502309 by Ben Marsh in ue5-main branch]
2022-03-24 16:35:00 -04:00

25 lines
767 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Reflection;
using System.Resources;
using System.Runtime.InteropServices;
// These are the assembly properties for all tools
[assembly: AssemblyCompany("Epic Games, Inc.")]
[assembly: AssemblyProduct("UnrealEngine")]
[assembly: AssemblyCopyright("Copyright Epic Games, Inc. All Rights Reserved.")]
[assembly: AssemblyTrademark("")]
// Use a neutral culture to avoid some localisation issues
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: NeutralResourcesLanguageAttribute("")]
#if !SPECIFIC_VERSION
// Automatically generate a version number based on the time of compilation
[assembly: AssemblyVersion("5.0.0.0")]
[assembly: AssemblyInformationalVersion("5.0.0")]
#endif