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46 lines
928 B
C#
46 lines
928 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChaosVisualDebugger : ModuleRules
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{
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public ChaosVisualDebugger(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("Projects");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"ApplicationCore",
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"Projects",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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//"CoreUObject",
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"SourceCodeAccess",
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"TraceInsights",
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"TraceAnalysis",
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"TraceServices"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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}
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}
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