Files
UnrealEngineUWP/Engine/Source/Programs/ChaosVisualDebugger/ChaosVisualDebugger.Build.cs
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

46 lines
928 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosVisualDebugger : ModuleRules
{
public ChaosVisualDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"ApplicationCore",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
//"CoreUObject",
"SourceCodeAccess",
"TraceInsights",
"TraceAnalysis",
"TraceServices"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
}