Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/DockerBuildTask.cs

171 lines
5.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using AutomationTool;
using UnrealBuildBase;
using System.Threading.Tasks;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a Docker-Build task
/// </summary>
public class DockerBuildTaskParameters
{
/// <summary>
/// Base directory for the build
/// </summary>
[TaskParameter]
public string BaseDir;
/// <summary>
/// Files to be staged before building the image
/// </summary>
[TaskParameter]
public string Files;
/// <summary>
/// Path to the Dockerfile. Uses the root of basedir if not specified.
/// </summary>
[TaskParameter(Optional = true)]
public string DockerFile;
/// <summary>
/// Tag for the image
/// </summary>
[TaskParameter(Optional = true)]
public string Tag;
/// <summary>
/// Optional arguments
/// </summary>
[TaskParameter(Optional = true)]
public string Arguments;
/// <summary>
/// List of additional directories to overlay into the staged input files. Allows credentials to be staged, etc...
/// </summary>
[TaskParameter(Optional = true)]
public string OverlayDirs;
/// <summary>
/// Environment variables to set
/// </summary>
[TaskParameter(Optional = true)]
public string Environment;
/// <summary>
/// File to read environment variables from
/// </summary>
[TaskParameter(Optional = true)]
public string EnvironmentFile;
}
/// <summary>
/// Spawns Docker and waits for it to complete.
/// </summary>
[TaskElement("Docker-Build", typeof(DockerBuildTaskParameters))]
public class DockerBuildTask : SpawnTaskBase
{
/// <summary>
/// Parameters for this task
/// </summary>
DockerBuildTaskParameters Parameters;
/// <summary>
/// Construct a Docker task
/// </summary>
/// <param name="InParameters">Parameters for the task</param>
public DockerBuildTask(DockerBuildTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override async Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
Log.TraceInformation("Building Docker image");
using (LogIndentScope Scope = new LogIndentScope(" "))
{
DirectoryReference BaseDir = ResolveDirectory(Parameters.BaseDir);
List<FileReference> SourceFiles = ResolveFilespec(BaseDir, Parameters.Files, TagNameToFileSet).ToList();
DirectoryReference StagingDir = DirectoryReference.Combine(Unreal.EngineDirectory, "Intermediate", "Docker");
FileUtils.ForceDeleteDirectoryContents(StagingDir);
List<FileReference> TargetFiles = SourceFiles.ConvertAll(x => FileReference.Combine(StagingDir, x.MakeRelativeTo(BaseDir)));
CommandUtils.ThreadedCopyFiles(SourceFiles, BaseDir, StagingDir);
if (!String.IsNullOrEmpty(Parameters.OverlayDirs))
{
foreach (string OverlayDir in Parameters.OverlayDirs.Split(';'))
{
CommandUtils.ThreadedCopyFiles(ResolveDirectory(OverlayDir), StagingDir);
}
}
StringBuilder Arguments = new StringBuilder("build .");
if (Parameters.Tag != null)
{
Arguments.Append($" -t {Parameters.Tag}");
}
if (Parameters.DockerFile != null)
{
FileReference DockerFile = ResolveFile(Parameters.DockerFile);
if (!DockerFile.IsUnderDirectory(BaseDir))
{
throw new AutomationException($"Dockerfile '{DockerFile}' is not under base directory ({BaseDir})");
}
Arguments.Append($" -f {DockerFile.MakeRelativeTo(BaseDir).QuoteArgument()}");
}
if (Parameters.Arguments != null)
{
Arguments.Append($" {Parameters.Arguments}");
}
await SpawnTaskBase.ExecuteAsync("docker", Arguments.ToString(), EnvVars: ParseEnvVars(Parameters.Environment, Parameters.EnvironmentFile), WorkingDir: StagingDir.FullName);
}
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
List<string> TagNames = new List<string>();
TagNames.AddRange(FindTagNamesFromFilespec(Parameters.DockerFile));
TagNames.AddRange(FindTagNamesFromFilespec(Parameters.Files));
return TagNames;
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}