Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataValue.cpp
devin doucette bf8230db59 DDC: Fixes to the cache record and cache value refactor
#rb Zousar.Shaker
#rnx
#preflight 61d93c241a3fd09dcbefcfb8

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18560428 in //UE5/Release-5.0/... via CL 18560448
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18560457 by devin doucette in ue5-release-engine-test branch]
2022-01-10 11:20:18 -05:00

64 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataValue.h"
#include "Compression/OodleDataCompression.h"
#include "Containers/StringConv.h"
#include "Hash/xxhash.h"
#include "Serialization/CompactBinary.h"
#include "Templates/UnrealTemplate.h"
namespace UE::DerivedData
{
constexpr ECompressedBufferCompressor GDefaultCompressor = ECompressedBufferCompressor::Mermaid;
constexpr ECompressedBufferCompressionLevel GDefaultCompressionLevel = ECompressedBufferCompressionLevel::VeryFast;
FValue FValue::Compress(const FCompositeBuffer& Buffer, const uint64 BlockSize)
{
return FValue(FCompressedBuffer::Compress(Buffer, GDefaultCompressor, GDefaultCompressionLevel, BlockSize));
}
FValue FValue::Compress(const FSharedBuffer& Buffer, const uint64 BlockSize)
{
return FValue(FCompressedBuffer::Compress(Buffer, GDefaultCompressor, GDefaultCompressionLevel, BlockSize));
}
FValueId::FValueId(const FMemoryView Id)
{
checkf(Id.GetSize() == sizeof(ByteArray),
TEXT("FValueId cannot be constructed from a view of %" UINT64_FMT " bytes."), Id.GetSize());
FMemory::Memcpy(Bytes, Id.GetData(), sizeof(ByteArray));
}
FValueId::FValueId(const FCbObjectId& Id)
: FValueId(ImplicitConv<const ByteArray&>(Id))
{
}
FValueId::operator FCbObjectId() const
{
return FCbObjectId(GetBytes());
}
FValueId FValueId::FromHash(const FIoHash& Hash)
{
checkf(!Hash.IsZero(), TEXT("FValueId requires a non-zero hash."));
return FValueId(MakeMemoryView(Hash.GetBytes()).Left(sizeof(ByteArray)));
}
FValueId FValueId::FromName(const FUtf8StringView Name)
{
checkf(!Name.IsEmpty(), TEXT("FValueId requires a non-empty name."));
uint8 HashBytes[16];
FXxHash128::HashBuffer(Name.GetData(), Name.Len()).ToByteArray(HashBytes);
return FValueId(MakeMemoryView(HashBytes, sizeof(ByteArray)));
}
FValueId FValueId::FromName(const FWideStringView Name)
{
return FValueId::FromName(FTCHARToUTF8(Name));
}
} // UE::DerivedData