Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/StateTreeEditorModule.Build.cs
mikko mononen 39c7181f12 StateTree: Fix duplicate and copy/paste of node
- Generate new IDs for transition conditions nodes on duplicate
- Generate new IDs for nodes on paste
- Prevent pasting between incompatible node containers

#jira UE-149896
#preflight 6336cbd1d165c45137fe1973

[CL 22272713 by mikko mononen in ue5-main branch]
2022-09-30 12:21:34 -04:00

54 lines
954 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StateTreeEditorModule : ModuleRules
{
public StateTreeEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"EditorFramework",
"UnrealEd",
"Slate",
"SlateCore",
"EditorStyle",
"PropertyEditor",
"StateTreeModule",
"SourceControl",
"Projects",
"BlueprintGraph",
"PropertyAccessEditor",
"StructUtils",
"StructUtilsEditor",
"GameplayTags",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"GraphEditor",
"KismetWidgets",
"PropertyPath",
"PropertyEditor",
"ToolMenus",
"ToolWidgets",
"ApplicationCore",
}
);
}
}
}